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Goblin Sharp-Eye

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Goblin Sharp-Eyes are a generic goblin NPC and enemy found throughout Act One in the Goblin Camp and Blighted Village. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.

Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows such as Arrows of Fire, if they possess them in their inventory.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Retreat safely: moving won't provoke Opportunity Attacks.

Ranged AttackRanged Attack (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing
Make a ranged attack with your equipped weapon.

Gain a beast companion that accompanies you on your adventures and fights alongside you.

Known goblin sharp-eyes[edit section | visual editor]