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Ironhand Grenadier
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Ironhand Grenadier is a summonable ally during Confront the Elder Brain if the party completes Avenge the Ironhands.
Involvement[edit section | visual editor]
Ironhand Grenadiers can be summoned with the Gather Your Allies variant, Ironhand Grenadiers, if the completing Avenge the Ironhands by either siding with Wulbren or by persuading Barcus Wroot to take over leadership of the Ironhands.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Brace (Ranged) () –
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Piercing Shot () –
Damage: 5~14

1d10 + 4Piercing
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.
Deal an extra 1d6 damage to a foe you have Advantage against.
You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage.
Loot[edit section | visual editor]
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Gallery[edit section | visual editor]
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