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Pinta

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Pinta is a halfling druid in the Emerald Grove during Act One.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Pinta is one of the Shadow Druids conspiring with KaghaKagha to overtake the Emerald Grove in the name of their violent order. Pinta is in the Inner Sanctum with her fellow shadow druids OlodanOlodan and WrenWren, all of whom are Wild ShapedWild Shaped as rats. If the party interact with them using Speak with AnimalsSpeak with Animals, they remain silent and non-threatening.

When enough evidence of Kagha's schemes are exposed, Olodan and her druids reveal themselves and admit to their plans. Regardless of whether persuading Kagha to turn on them or not, Pinta fights to the death alongside the Shadow Druids.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers
Heal a creature you can touch.
Hail of ThornsHail of Thorns (Action + Bonus Action + Level 1 Spell Slot)
Damage: 1~10
Normal weapon damage
+ 1d10PiercingPiercing
Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10PiercingPiercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.
Lunar MendLunar Mend (Bonus Action + Level 1 Spell Slot)
Healing: 1~8
1d8HealingHealing
Expend spell slots to regain Hit Points while wild shaped.

You regain 1d8hit pointshit points per spell slot level.

Damage: 3~8
1d6 + 2PiercingPiercing
Make an additional ranged attack with your equipped weapon.
Pin DownPin Down (Action)   –  Shortbow
Damage: 3~8
1d6 + 2PiercingPiercing
Deal regular damage and reduce target's Movement Speed by 3 m / 10 ft.
Ranged AttackRanged Attack (Action)   –  Shortbow
Damage: 3~8
1d6 + 2PiercingPiercing
Make a ranged attack with your equipped weapon.

Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of HP Icon.png 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]