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Air Myrmidon

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Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild ShapeCombat Wild Shape, or summoned with the spell Conjure ElementalConjure Elemental.

About Air Myrmidons[edit section | visual editor]

Air Myrmidons are created when an elemental from the Plane of Air is conjured and bound into a suit of enchanted armor, hewing it into its new role as an armored servant.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 9~23
1d8 + 7BludgeoningBludgeoning
+ 1d8LightningLightning
Make a melee attack with your equipped weapon.
Damage: 10~33
1d8 + 7BludgeoningBludgeoning
+ 1d8LightningLightning
+ 1d10LightningLightning
Clout a foe with your lightning-suffused flail and StunStun them.
Damage: 2~16
Spiral the wind into a choking maelstrom that inflicts 2d8BludgeoningBludgeoning damage per turn and SilencesSilences creatures.

Manipulate the currents of the air to make yourself undetectable.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

FlyFly (Movement Speed (Half cost))

Fly to a target position

Notes[edit section | visual editor]

  • Air Myrmidon creatures have a base initiative of 2 instead of the usual 0. With a Dexterity modifier of 2, this gives +4 initiative total. This extra initiative does not apply to wild shape form.

Gallery[edit section | visual editor]

External links[edit section | visual editor]