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Air Myrmidon
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For the Combat Wild Shape form, see Wild Shape: Air Myrmidon.
Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape, or summoned with the spell Conjure Elemental.
About Air Myrmidons[edit section | visual editor]
Air Myrmidons are created when an elemental from the Plane of Air is conjured and bound into a suit of enchanted armor, hewing it into its new role as an armored servant.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Main Hand Attack () –
Damage: 9~23


1d8 + 7Bludgeoning
+ 1d8Lightning
Electrified Flail () –
Clout a foe with your lightning-suffused flail and Stun them.
Damage: 2~16

2d8Bludgeoning
Notes[edit section | visual editor]
- Air Myrmidon creatures have a base initiative of 2 instead of the usual 0. With a Dexterity modifier of 2, this gives +4 initiative total. This extra initiative does not apply to wild shape form.
Gallery[edit section | visual editor]
-
Concept art by Jane Katsubo
External links[edit section | visual editor]
- on the Forgotten Realms Wiki



























