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Fire Myrmidon

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Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Fire Myrmidons[edit section | visual editor]

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 9~19
1d6 + 7Slashing⁠Slashing
+ 1d6Fire⁠Fire

Make a melee attack with your equipped weapon.

Damage: 10~29
1d6 + 7Slashing⁠Slashing
+ 1d6Fire⁠Fire
+ 1d10Fire⁠Fire

Lash out with a blazing strike and possibly Burn Burn your target.

Ignite with incandescent, primordial flames that Hasten Hasten you.

Damage: 11~31
1d6 + 7Slashing⁠Slashing
+ 1d6Fire⁠Fire
+ 2d6Fire⁠Fire

Create a blooming cone of fire as you swipe at a foe.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Fly Fly (Movement Speed (Half cost))

Fly to a target position

Notes[edit section | visual editor]

  • Fire Myrmidon creatures have a base initiative of 4 instead of the usual 0. With a Dexterity modifier of 4, this gives +8 initiative total. This extra initiative does not apply to wild shape form.

Gallery[edit section | visual editor]

External links[edit section | visual editor]