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Flying Ghoul

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Flying Ghouls are a type of undead creature and a non-playable race.

About Flying Ghouls[edit section | visual editor]

Flying Ghouls can fly, unlike their Ghoul counterparts.

Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause paralysis paralysis, and they are immune to Poison⁠Poison.

They are immune to Demonspirit Madness Demonspirit Madness. This prevents them from being driven Mad Mad due to a failed Wisdom saving throw when the summoner wears  Abyss Beckoners. Their Claws attack has a fixed save DC of 10 to Paralyse the target.

Involvement[edit section | visual editor]

They can be created through the level five variant of the Animate Dead Animate Dead spell, Animate Dead: Flying Ghoul Animate Dead: Flying Ghoul.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Claws Claws (Action)
Damage: 6~21
3d6 + 3Slashing⁠Slashing

An affected creature can lash out with deadly claws and possibly Paralyse Paralyse the target.

Devour Devour (Action)
Damage: 6~33
3d10 + 3Slashing⁠Slashing
Healing: 3~30
3d10Healing⁠Healing

Bite a knocked down, prone, or sleeping target, and deal 3d10 + Strength Modifier⁠Slashing⁠Slashing damage. Heal that many hit points.

Fly Fly (Movement Speed (Half cost))

Fly to a target position

Flying ghoul enemy variants[edit section | visual editor]

Notes[edit section | visual editor]

External links[edit section | visual editor]