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Muzul

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Devout Muzul is a goblin stationed at the Goblin Camp in Act One.
I ain't even had a drink. Too fired up.
Muzul

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Devout Muzul patrols the main room of the Shattered Sanctum near Priestess GutPriestess Gut. Muzul recounts surviving a recent raid because the Absolute forced an enemy to fall "flat on 'er face with an arrow in 'er back!"

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BlessBless (Action + Level 1 Spell Slot)

Bless up to 3 creatures. They gain a +1d4 bonus to Attack rollAttack rolls and Saving throwSaving throws.

Concussive SmashConcussive Smash (Action)   –  Crude Mace
Damage: 1~6
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers
Heal a creature you can touch.
Main Hand AttackMain Hand Attack (Action)   –  Crude Mace
Damage: 1~6
Make a melee attack with your equipped weapon.
Damage: 1~8
1d8RadiantRadiant
Engulf a target in a flame-like radiance.

Loot[edit section | visual editor]