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J'ehlar

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Fist J'ehlar is a Flaming Fist who aids Art CullaghArt Cullagh at Last Light Inn during Act Two. She asks the party to Wake up Art Cullagh and locate Duke RavengardDuke Ravengard.
A century locked inside a Sharran curse will do things to a man. But you're not alone, sir. We're here with you.
J'ehlar, to an unconscious Art Cullagh

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Last Light Inn[edit section | visual editor]

Initially on a mission led by FlorrickFlorrick to rescue Duke RavengardDuke Ravengard, J'ehlar and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. J'ehlar is initially seen sitting next to Art CullaghArt Cullagh with a handful of other Flaming Fists.

If Florrick was not rescued from Waukeen's Rest in Act One, J'ehlar does not appear in the game.

Wake up Art Cullagh[edit section | visual editor]

If the party interact with Art Cullagh, J'ehlar reveals they found him shambling into Last Light Inn by himself, corrupted and wounded. Since then, despite the man's slumber, J'ehlar has been tending to his injuries in hopes that he would wake up and assist them in locating Duke Ravengard. Asking about his personal effects, J'ehlar gives the party a Worn Letter in the hopes that it aids in waking him up.

Resolve the Abduction[edit section | visual editor]

When MarcusMarcus attacks the inn and attempts to kidnap IsobelIsobel during Resolve the AbductionResolve the Abduction, J'ehlar does not join the battle and instead remains seated next to Art Cullagh's bed, even if the battle reaches her room. If Isobel is not saved, she too turns into a Shadow-Cursed UndeadShadow-Cursed Undead.

Assault Moonrise Towers[edit section | visual editor]

If Isobel is saved at the Last Light Inn and the NightsongNightsong is freed from her cage and heads for Moonrise, J'ehlar is among the Fists left by Florrick to follow Jaheira to Moonrise Towers. However, J'ehlar is killed during the initial fight against Absolute forces before the party arrive. Her corpse is on the bridge leading to Moonrise, implying she was amongst the first to fall in battle.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BlessBless (Action + Level 1 Spell Slot)

Bless up to 3 creatures. They gain a +1d4 bonus to Attack rollAttack rolls and Saving throwSaving throws.

Burning HandsBurning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire
Each flammable target is hit with 3d6FireFire damage.
Concussive SmashConcussive Smash (Action)   –  Club
Damage: 3~6
1d4 + 2BludgeoningBludgeoning
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers
Heal a creature you can touch.
Main Hand AttackMain Hand Attack (Action)   –  Club
Damage: 3~6
1d4 + 2BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Damage: 1~8
1d8RadiantRadiant
Engulf a target in a flame-like radiance.

Loot[edit section | visual editor]

Related quests[edit section | visual editor]