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Terradissia

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Harper Terradissia is a Harper guarding the entrance to the Last Light Inn in Act Two. She is positioned atop the guard tower by the entry bridge.

“
From up here, you can almost pretend Isobel's light is the sun.
„

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Last Light Inn[edit section | visual editor]

Terradissia guards the entrance to Last Light Inn atop a guard tower above Darragh Darragh and Elifer Elifer.

If Marcus Marcus rescues the party but is exposed as a True Soul, Terradissia is Stunned Stunned and joins the fight against his summoned Crawling Claw Crawling Claws.

Resolve the Abduction[edit section | visual editor]

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction⁠Resolve the Abduction, Terradissia frequently is amongst the Harpers who avoid being Impaled Impaled; she then either runs up to fight the Winged Horror Winged Horrors, or stays out of combat range. If Isobel is not saved, Terradissia and everyone save for Jaheira Jaheira in Last Light Inn turns into Shadow-Cursed Undead Shadow-Cursed Undead.

Assault Moonrise Towers[edit section | visual editor]

If Isobel is saved at the Last Light Inn and the Nightsong Nightsong is freed from her cage and heads for Moonrise Towers, Terradissia follows Jaheira to the assault on Moonrise. However, Terradissia is killed during the fight against Absolute forces before the party arrive. Her corpse is in the Moonrise Towers Prison, surrounded by a Death Shepherd Death Shepherd and a horde of Necromite Necromites.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 1~6
1d6Acid⁠Acid (Dexterity Saving Throw Dexterity Saving Throw to negate)

Throw a bubble of acid that damages each creature it hits.

Magic Missile Magic Missile (Action + Level 1 Spell Slot)
Damage: 6~15
1d4 + 1Force⁠Force
+ 1d4 + 1Force⁠Force
+ 1d4 + 1Force⁠Force

Create three darts of magical force, each dealing 1d4 + 1⁠Force⁠Force damage to its target.

The darts always hit their target, and can each be targeted individually.

Damage: 1~12
1d12Poison⁠Poison

Project a puff of noxious gas, dealing 1d12⁠Poison⁠Poison to a target.

Loot[edit section | visual editor]

Related quests[edit section | visual editor]