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Tumeril

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Harper Tumeril is a young[1] Harper who guards the entrance to Last Light Inn during Act Two.

“
It's not the shadows or its curse that scare me - it's seeing Lady Jaheira so worried.
„

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Last Light Inn[edit section | visual editor]

Tumeril is at the Last Light Inn, where he guards the entrance to the inn proper and watches over the main plaza from behind a barricade, next to the main door.

If the party did not not save Florrick Florrick from the fire in Waukeen's Rest, then he is instead guarding the entrance to the room where Art Cullagh Art Cullagh is lying unconscious. Tumeril explains how Art was found by the Harpers, which can lead to the party starting the quest to Wake up Art Cullagh.

Resolve the Abduction[edit section | visual editor]

When Marcus Marcus attacks the inn and attempts to kidnap Isobel Isobel during Resolve the Abduction⁠Resolve the Abduction, Tumeril more often than not fails his save and is Impaled Impaled for the remainder of the battle. If Isobel is not saved, he and everyone in the Last Light Inn turn into Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira Jaheira.

Assault Moonrise Towers[edit section | visual editor]

If the party preventing Marcus from capturing Isobel at the Last Light Inn, and The Nightsong The Nightsong is freed from her cage and heads for Moonrise, Tumeril follows Jaheira to Moonrise Towers. However, Tumeril is killed during the fight against Absolute forces before the party members arrive. His corpse is a few steps past the Moonrise Towers main entrance, before the steps leading down to the main battle.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10Fire⁠Fire

Hurl a mote of fire.

Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 2~5
1d4 + 1Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Mirror Image Mirror Image (Action + Level 2 Spell Slot)

Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class Armour Class by 3.

Whenever you successfully evade an attack, one of the duplicates disappears.

Scorching Ray Scorching Ray (Action + Level 2 Spell Slot)
Damage: 6~36
2d6Fire⁠Fire
+ 2d6Fire⁠Fire
+ 2d6Fire⁠Fire

Hurl 3 rays of fire. Each ray deals 2d6⁠Fire⁠Fire damage.

Loot[edit section | visual editor]

Related quests[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. ↑ Devnotes:
    Tumeril is young for a High Elf but passionate about the Harper cause. He is formal, but sincere in his concern for the player, and the fight to free this land from the Darkness. An experienced practioner of magic, he is prepared to lay down his life for the cause if needs be.
  2. ↑ Tumeril's portrait has him wearing a collar identical in aesthetic to the  Dog Collar, although it is not physically present in any way in-game.