Ad placeholder

Bor

From bg3.wiki
Jump to navigation Jump to search

Harper Bor is an optimistic Harper veteran[1] who patrols the bar and bedroom of Last Light Inn during Act Two.[2]
Rest while you can - just not in the beds, unless your tadpole wants lice for company.
Bor's cheeky remark

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Last Light Inn[edit section | visual editor]

Bor can be first encountered at the Last Light Inn, where he patrols the back of the inn. Provided the tiefling refugees and MirkonMirkon survive Act One, Bor may move to chat with Mirkon in the bedroom.

Resolve the Abduction[edit section | visual editor]

When MarcusMarcus attacks the inn and attempts to kidnap IsobelIsobel during Resolve the AbductionResolve the Abduction, Bor is not affected by the ImpaledImpaled condition and instead is SurprisedSurprised, or joins the battle on his own without being affected by any conditions if he is in the bedroom or north-west corner when the encounter starts. If Isobel is not saved, Bor and everyone in Last Light Inn turn into Shadow-Cursed UndeadShadow-Cursed Undead, save for JaheiraJaheira.

Assault Moonrise Towers[edit section | visual editor]

If Isobel is saved at the Last Light Inn and the NightsongNightsong has been freed from her cage and heads for Moonrise, Bor follows Jaheira to Moonrise Towers. However, Bor is killed during the fight against Absolute forces before the party arrive. His corpse can then be found within Moonrise, down the staircase leading down from the entrance, in front of Disciple Z'rellDisciple Z'rell.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

CleaveCleave (Action)   –  Battleaxe
Damage
1/2 Normal weapon damage
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
LacerateLacerate (Action)   –  Battleaxe
Damage: 3~10
1d8 + 2SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Maiming StrikeMaiming Strike (Action)   –  Battleaxe
Damage: 3~6
1d4 + 2WeaponWeapon

Possibly MaimsMaims your target. They can't move.

Flying creatures can't be Maimed.

Main Hand AttackMain Hand Attack (Action)   –  Battleaxe
Damage: 3~10
1d8 + 2SlashingSlashing
Make a melee attack with your equipped weapon.
RageRage (Bonus Action + Rage Charge)

Deal 2 extra damage with melee and improvised weapons, and throwing.

Gain Resistance to physical damage, and AdvantageAdvantage on Strength Checks and Saving Throws.

Damage
Normal weapon damage
Throw all caution in the wind to gain AdvantageAdvantage on your melee Attack RollAttack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

[3]

Loot[edit section | visual editor]

Idle banter[edit section | visual editor]

  • Mirkon
    This might be cheating, but have you seen any treasure?
  • Bor
    Can't say I have, but if I do, you'll be the first to know.
  • Mirkon
    Promise?
  • Bor
    Heh. I promise, kid.
  • Mirkon
    I really want to win the treasure hunt. Ide always wins.
  • Bor
    Well, my coin is on you. Just do your best, all right?
  • Mirkon
    I will!
  • Bor
    How goes the treasure hunt?
  • Mirkon
    I haven't found anything yet, but I will! I can feel it.
  • Bor
    No doubt. Just keep your eyes peeled.

Related quests[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. Devnotes: Bor is a grizzled Harper veteran who treats all twists of fate with the same cheerful resignation.
  2. Bor is an identical one-to-one copy of Arthus, who only spawns when the party returns to Last Light Inn, immediately after freeing the prisoners from Moonrise Towers Prison. Arthus and Bor are completely identical in almost every single aspect, bearing the same appearance, equipment, class, and even stats. However, they do not share the same voice actor.
  3. As of Patch 6 and after, despite having Extra Attack, Bor is not able to attack twice during his turns.