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Magnolia

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Fist Magnolia is a dwarven ranger and a member of the Flaming Fist. She can be found in Lower City in Act Three.

“
Keep walking. Can't help you.
„

Involvement[edit section | visual editor]

Magnolia is standing watch on the bridge at the Upper City Gate Checkpoint. She watches over the queue of residents trying to make their way into the Upper City.

Having received orders to not let anyone into the Upper City, Magnolia and her fellows: Fist Grassley Fist Grassley, Fist Wizard Hartlebury Fist Wizard Hartlebury, Fist Nudelmann Fist Nudelmann and Fist Qirahe Fist Qirahe, accompanied by a Steel Watcher Steel Watcher, are trying to keep the queue orderly and prevent anyone from entering. If spoken to, Magnolia, just as most other guards in the cordon, takes the player character for a citizen who tries to make their way through the gate ahead of the queue.

If the party return to the city after acquiring all Netherstones, three infected refugees near the queue transform into Mind Flayers Mind Flayers and attack the bypassers. Magnolia is Surprised Surprised, but fights alongside the party. Once the Mind Flayers are dead, she and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Damage: 1~6
Normal weapon damage
+ 1d6Piercing⁠Piercing (Per turn)

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Volley Volley (Action)
Damage
Normal weapon damage

Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

Loot[edit section | visual editor]