Feats are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. Fighters select an additional feat at level 6; Rogues select an additional feat at level 10.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
When you are attacked with a melee attack while wielding a Finesse weapon you are proficient in, you can use a Reaction to increase your Armour Class by your proficiency bonus, possibly causing the attack to miss. Requires Dexterity to be at least 13.
Notes
The weapon equipped in the main hand is required to have Finesse.
For Wild Shape, this adds +1 Constitution and full HP on a short rest, but does not increase Wild Shape form HP.[note 1]
Elemental Adept
Your spells and attacks ignore resistance to a damage type of your choice. In addition, when you deal that type of damage with a spell, you cannot roll a 1.
Damage resistance options are one of the following:
When attacking with a Two-Handed or Versatile melee weapon (in both hands) that you are Proficient with, Attack Rolls take a -5 penalty, but their damage increases by 10.
Learn two Manoeuvres from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest.
When you wear medium armour, it doesn't impose Disadvantage on Stealth checks. The bonus to Armour Class you can gain from your Dexterity modifier also becomes +3 instead of +2.
You can also make an Opportunity Attack when a target comes within range.
Notes
The damage modifier of this attack uses Strength or Dexterity, whichever is higher, even if the weapon does not have the finesse property. This is still true when using Shillelagh.
Polearm Master works with Pikes even though this is not stated in-game. (see [note 2])
When an enemy in melee range attacks an ally, you can use a Reaction to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
These cantrips use the character's Spellcasting Ability. For example, if a Cleric chooses Eldritch Blast with this feat, they use their Wisdom modifier and not their Charisma modifier.
All available cantrips are Spell Attacks and use Attack Roll
When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage andAttack Roll.
Notes
Unarmed attacks that use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack.
You can also use a Reaction to cast Shocking Grasp at a target moving out of melee range.
Notes
This feat does not grant the ability to use Shocking Grasp at will. Unless you know it from another source, you can only use it as an Attack of Opportunity.
Casting Shocking Grasp as an Attack of Opportunity uses the character's Spellcasting Ability. For example, if a Cleric casts Shocking Grasp with this feat, they use their Wisdom modifier.
↑It is not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)