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Scarpers
Scarpers is a member of Zenovia's gang and member of The Guild. He is outside Arfur Gregorio's mansion in Rivington.
Involvement[edit section | visual editor]
Scarpers and the rest of Zenovia's gang were paid by Arfur Gregorio only to bring him safely home, but he now demands that they also evict the refugees who are currently squatting in his mansion. Zenovia reminds him that she and her group were only paid to act as caravan guards and anything more will cost extra. If Arfur is antagonized, or the intimidation of him fails, he calls on Zenovia to remove the refugees by force. If the party intervene, a fight can break out and Scarpers then becomes hostile.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.


Deal an extra 1d6 damage to a foe you have Advantage against.
You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage.































