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Ingram

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Fist Ingram is a human fighter and a member of the Flaming Fist. He can be found in the streets of Rivington in Act Three.

Involvement[edit section | visual editor]

Ingram is patrolling the streets of Rivington with Fist HavardFist Havard. Their route runs a vast circle between the Rivington General and the Requisitioned Barn past the following points:

Ingram and his mate do not respond to any attempts to speak to them.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Main Hand AttackMain Hand Attack (Action)   –  Spear
Damage: 6~11
1d6 + 5PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Rush AttackRush Attack (Action)   –  Spear
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.

STR SaveSTR Save
Range: 9 m (30 ft) Range: 9 m (30 ft)
Recharge: Short rest Recharge: Short rest
ThrowThrow (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 3-18 m (10-60 ft) Range: 3-18 m (10-60 ft)
Trip Attack (Melee)Trip Attack (Melee) (Action + Superiority Die)   –  Spear
Damage: 6~11 + modifiers

A powerful attack that possibly knocks the target ProneProne.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Loot[edit section | visual editor]