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Gleeful Clong

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Gleeful Clong is a member of Zenovia's Zenovia's gang and member of The Guild. He is outside Arfur Gregorio's Arfur Gregorio's mansion in Rivington.

“
I'm not paid to talk.
„

Involvement[edit section | visual editor]

Gleeful Clong and the rest of Zenovia's Zenovia's gang were paid by Arfur Gregorio Arfur Gregorio only to bring him safely home, but he now demands that they also evict the refugees who are currently squatting in his mansion. Zenovia reminds him that she and her group were only paid to act as caravan guards and anything more will cost extra. If Arfur is antagonized, or the intimidation of him fails, he calls on Zenovia to remove the refugees by force. If the party intervenes, a fight can break out and Gleeful Clong then becomes hostile.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Enraged Throw Enraged Throw (Bonus Action)   –  Handaxe
Damage: 5~8
1d4 + 4Slashing⁠Slashing

Pick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone Prone.

Your Strength affects the additional damage and how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the Thrown Thrown property is the same as the weapon's melee damage.

You also deal additional damage based on your Strength.

Available only when Frenzied Frenzied.

Frenzied Strike Frenzied Strike (Bonus Action)   –  Maul
Damage: 6~16
2d6 + 4Bludgeoning⁠Bludgeoning

As a bonus action, make a melee attack with your equipped weapon.

Will cause a stack of Frenzied Strain Frenzied Strain on the barbarian.

Frenzy Frenzy (Bonus Action + Rage Charge)

Your Rage Rage turns into a frenzy! You gain Frenzied Strike Frenzied Strike and Enraged Throw Enraged Throw. You can also make an Improvised Melee Weapon Improvised Melee Weapon attack as a bonus action.

Deal 2 extra damage with melee and improvised weapons, and throwing. Gain Resistance to physical damage, and Advantage Advantage on Strength Checks and Saving Throws.

Main Hand Attack Main Hand Attack (Action)   –  Maul
Damage: 6~16
2d6 + 4Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Reckless Attack Reckless Attack (Action)   –  Maul
Damage: 6~16
2d6 + 4Bludgeoning⁠Bludgeoning

Throw all caution in the wind to gain Advantage Advantage on your melee Attack Roll Attack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

Allies[edit section | visual editor]

Loot[edit section | visual editor]