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Argram

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Alchemist Argram is a duergar alchemist and is part of Corsair Greymon's Corsair Greymon's crew in the Underdark during Act One.

“
You tryin' to tip us over? Stop moving, idiot.
„
— Argram, on a raft

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character must pass a check to convince him to let the party through to Grymforge. If they fail the check, or choose violence, Greymon attacks and Argram joins the battle on his side.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10Fire⁠Fire

Hurl a mote of fire.

Become Invisible.

Main Hand Attack Main Hand Attack (Action)   –  War Pick
Damage: 1~8
1d8Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Allies[edit section | visual editor]

Loot[edit section | visual editor]