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Mirthis

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Mirthis is a Flameshade duergar ranger at Grymforge during Act One.
Shh! I can't focus with you breathin' so close.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Mirthis patrols the area near the enslaved deep gnomes. If the party conspire with BrithvarBrithvar against NereNere, Mirthis is loyal to Clan Flameshade and joins combat against the drow and duergar cultists.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Damage: 4~18
1d10 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing
Make a melee attack with your equipped weapon.
Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Stab an enemy and possibly inflict Gaping WoundsGaping Wounds.

Undead and constructs can't receive Gaping Wounds.

Ranged AttackRanged Attack (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing
Make a ranged attack with your equipped weapon.

Loot[edit section | visual editor]

Related quests[edit section | visual editor]

Notes[edit section | visual editor]

  • Despite having 4 level one spell slots, and 2 level two spell slots, Mirthis has no ranger spells available to her.