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Grumm

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Grumm is a special replacement character in the Grymforge who takes control of the gnome slaves. Grumm appears only if the party side with Nere Nere and both Nere and Thrinn die during the munity against Nere.

“
Listen up, bastards - I'm taking charge. Clean your 'nads and pack up.
„
— Grumm

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Grumm only appears if both Nere and Thrinn are die. He brings the gnomes to Moonrise Towers, but the party can convince him to release them:

[1]
  • [BERSERKER] [INTIMIDATION] Let. Them. Go. (DC 5 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] The gnomes are free. Now walk away, while I'm feeling generous. (DC 5 Advantage Icon.png)
  • [ILLITHID] [WISDOM] Enter his mind. 'Release the gnomes.' (DC 10)
  • [DETECT THOUGHTS] [WISDOM] Read the duergar's mind. (DC 10)
    • It's a tough journey. The gnomes will be a burden.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Become Invisible.

Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Tactician only[edit section | visual editor]

Shove Shove (Bonus Action)

Try to push your target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.

The shove distance depends on your Strength and the target's weight.

Loot[edit section | visual editor]

Related quests[edit section | visual editor]

Notes and references[edit section | visual editor]