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Grumm
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Grumm is a special replacement character in the Grymforge who takes control of the gnome slaves. Grumm appears only if the party side with Nere and both Nere and Thrinn die during the munity against Nere.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Grumm only appears if both Nere and Thrinn are die. He brings the gnomes to Moonrise Towers, but the party can convince him to release them:
- Let. Them. Go. (DC 5 )
- The gnomes are free. Now walk away, while I'm feeling generous. (DC 5 )
- Enter his mind. 'Release the gnomes.' (DC 10)
- Read the duergar's mind. (DC 10)
- It's a tough journey. The gnomes will be a burden.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Brace (Ranged) () –
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Piercing Strike () –
Damage: 3~6

1d4 + 2Piercing
Stab an enemy and possibly inflict Gaping Wounds.
Undead and constructs can't receive Gaping Wounds.
Piercing Shot () –
Damage: 3~12

1d10 + 2Piercing
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.
Tactician only[edit section | visual editor]
Shove ()































