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Jerris
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Jerris is a duergar ranger who is a part of Corsair Greymon's crew in the Underdark during Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character must pass a check to convince him to let the party through to Grymforge. If they fail the check, or choose violence, Greymon attacks and Jerris joins the battle on his side.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Brace (Ranged) () –
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Piercing Shot () –
Damage: 3~12

1d10 + 2Piercing
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.
Piercing Strike () –
Damage: 3~6

1d4 + 2Piercing
Stab an enemy and possibly inflict Gaping Wounds.
Undead and constructs can't receive Gaping Wounds.



































