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Jerris

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Jerris is a duergar ranger who is a part of Corsair Greymon's Corsair Greymon's crew in the Underdark during Act One.

“
One wrong move, and you're goin' in the lake.
„
— Jerris

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character must pass a check to convince him to let the party through to Grymforge. If they fail the check, or choose violence, Greymon attacks and Jerris joins the battle on his side.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 4~18
1d10 + 2Piercing⁠Piercing
+ 1d6Piercing⁠Piercing (Per turn)

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Allies[edit section | visual editor]

Loot[edit section | visual editor]