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Drar

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Drar is a duergar ranger at Grymforge during Act One.
Nothing you can do up here. So you can get down by yourself, or I can give you a nice push.
Drar

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Drar patrols the area near the enslaved deep gnomes. If the party conspire with Elder BrithvarElder Brithvar against NereNere, Drar joins combat with Sergeant ThrinnSergeant Thrinn and the other cultists to fight against the party.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Damage: 4~18
1d10 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Ranged AttackRanged Attack (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing
Make a ranged attack with your equipped weapon.

Loot[edit section | visual editor]

Related quests[edit section | visual editor]