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Drar
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Drar is a duergar ranger at Grymforge during Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Drar patrols the area near the enslaved deep gnomes. If the party conspire with Elder Brithvar against Nere, Drar joins combat with Sergeant Thrinn and the other cultists to fight against the party.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Brace (Ranged) () –
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Piercing Shot () –
Damage: 3~12

1d10 + 2Piercing
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.
Loot[edit section | visual editor]
- (if unused)




























