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Hurk
Hurk is a duergar ranger who is a part of Corsair Greymon's crew in the Underdark during Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character must pass a check to convince him to let the party through to Grymforge. If they fail the check, or choose violence, Greymon attacks and Hurk joins the battle on his side.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.
Allies[edit section | visual editor]
Loot[edit section | visual editor]
- (if unused)
Notes[edit section | visual editor]
Hurk has the UND_KC_Trader_Weapons treasure table of a trader which is the same as for Greymon. However he cannot be traded with because the only possible interaction with him is fighting against him.























