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Morghal

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Morghal and Stone Guard OrgathStone Guard Orgath guard the entrance to Grymforge in Act One.
Your Twat-Soul chum owes us a load of coin. You want in? Pay the toll.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Morghal and OrgarthOrgarth 'greet' the party when they arrive at Grymforge the first time. She demands money from them as a fee because NereNere has not paid the duergar of Clan Flameshade. The party can refuse to pay without consequence.

Morghal is loyal to Clan Flameshade. Should the party conspire with BrithvarBrithvar against Nere, she joins them against the drow and duergar cultists.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 2~5
1d4 + 1BludgeoningBludgeoning
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
Damage: 5~40
5d8LightningLightning
The glyph explodes, dealing LightningLightning damage to enemies in the vicinity. Creatures who pass the Dexterity Saving ThrowDexterity Saving Throw still take half damage.

The glyph will last until triggered, or until a Long Rest.

Guiding BoltGuiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24
4d6RadiantRadiant
The next attack roll against this target has AdvantageAdvantage.
Healing WordHealing Word (Bonus Action + Level 1 Spell Slot)
Healing: 1~4 + modifiers
Heal a creature you can see.
Damage: 2~5
1d4 + 1BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Damage: 1~8
1d8RadiantRadiant
Engulf a target in a flame-like radiance.
SilenceSilence (Action + Level 2 Spell Slot)

Create a sound-proof sphere. All within are Silenced Silenced and Immune to ThunderThunder damage.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]