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Ghoul (Danse Macabre)

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For the non-playable Race and enemy see Ghoul.

Ghouls are an Undead creature in Baldur's Gate 3.

About Ghouls[edit section | visual editor]

Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause paralysis paralysis, and they are immune to Poison⁠Poison.

They are immune to Demonspirit Madness Demonspirit Madness. This prevents them from being driven Mad Mad due to a failed Wisdom saving throw when the summoner wears  Abyss Beckoners. Their Claws attack has a fixed save DC of 5 to Paralyse the target, unless the summoner has Undead Thralls: Better Summons Undead Thralls: Better Summons in which case the DC increases to 8.

These particular Ghouls have the Condition Gnawing Horde, which makes them uncontrollable and have a variation of Death Burst which deals 6d6⁠Necrotic⁠Necrotic with a DC 15 Dexterity Saving Throw DC 15 Dexterity Saving Throw for half. This affects allies and enemies alike, and can cause a chain reaction with other Ghouls. This does not have a name or icon or appear under Notable Features.

Involvement[edit section | visual editor]

This particular Ghoul type is created through the special spell Danse Macabre Danse Macabre.

Attacks and actions[edit section | visual editor]

Claws Claws (Action)
Damage: 5~15
2d6 + 3Slashing⁠Slashing

Lash out with deadly claws and possibly Paralyse Paralyse the target.

Damage: 6~36
6d6Necrotic⁠Necrotic

Explode and deal 6d6⁠Necrotic⁠Necrotic to all creatures within 3 m (10 ft).

Devour Devour (Action)
Damage: 6~33
3d10 + 3Slashing⁠Slashing
Healing: 3~30
3d10Healing⁠Healing

Bite a knocked down, prone, or sleeping target, and deal 3d10 + Strength Modifier⁠Slashing⁠Slashing damage. Heal that many hit points.