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List of rare weapons

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ItemEnch.DamageDamage
type
WeightPriceSpecial
Adamantine Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
100
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Slashing⁠Slashing damage.
Adamantine Mace+11d6 + 1Bludgeoning1.9 kg
3.8 lb
190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores resistance to Bludgeoning⁠Bludgeoning damage.
Adamantine Scimitar+11d6 + 1Slashing1.35 kg
2.7 lb
190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Slashing⁠Slashing damage.
Ambusher+11d6 + 1Piercing0.9 kg
1.8 lb
190
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Advantage on Perception Ability Checks.
Ambusher's Streak
In combat, you deal an additional 1d6⁠Necrotic⁠Necrotic damage against creatures that haven't taken a turn yet.
Bigboy's Chew Toy+11d6 + 1Bludgeoning1.8 kg
3.6 lb
310
Whossa Large Fellow? Whossa Large Fellow? (Action)
Grow in size to become stronger. (Recharge: Long rest Recharge: Long rest.)
Blackguard's Sword+21d8 + 2
1d4
Slashing
Necrotic
1.35 kg
2.7 lb
250
Dazing Smite
On a hit infused with one of your Smites, the target must succeed a Constitution Saving Throw Constitution Saving Throw or become Dazed Dazed.
Blade of Oppressed Souls+11d8 + 1
1d4
Slashing
Psychic
1.35 kg
2.7 lb
250
Crowning Strike Crowning Strike (Action)
Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness Crown of Madness in the target. (Recharge: Short rest Recharge: Short rest.)
Blooded Greataxe+11d12 + 1Slashing3.15 kg
6.3 lb
380
Relentless Revenge
When the wielder has 50% hit points hit points or less, they deal an additional 1d4⁠Slashing⁠Slashing damage.
Bow of the Banshee+11d6 + 1Piercing0.9 kg
1.8 lb
190
Blood-Curdling Emission
On a hit, possibly inflict Frightened Frightened (DC 12 Wisdom Saving Throw DC 12 Wisdom Saving Throw). Gain a +1d4 bonus to attack and damage against Frightened creatures.
Breaching Pikestaff+21d10 + 2
1d4
Piercing
Force
8.1 kg
16.2 lb
190
Cacophony+11d6 + 1
1d4
Bludgeoning
Thunder
1.8 kg
3.6 lb
310
Thunderous Smite Thunderous Smite (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Caitiff Staff+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Caitiff's Restoration Caitiff's Restoration (Action)
Replenish 1 expended Warlock spell slots. (Recharge: Long rest Recharge: Long rest.)
Charge-Bound Warhammer+11d8 + 1Bludgeoning2.7 kg
5.4 lb
310
Favoured Weapon
This weapon has a +1 bonus to damage and Attack Roll Attack Rolls.
Galvanic Currents
This weapon deals an additional 1d6⁠Lightning⁠Lightning damage.
  • This hammer's magical powers only function if it's bound to an Eldritch Knight or is a Warlock's Pact or Hexed weapon. These effects are in addition to the weapon's +1 enchantment. Due to both the enchantment and the favoured weapon bonus stacking, this weapon is effectively a +2 weapon when bound.
Clown Hammer+21d8 + 2Bludgeoning2.7 kg
5.4 lb
310
Grim Irony
Whenever this weapon lands a critical hit, both target and attacker must succeed a Wisdom Saving Throw, or be affected by fits of laughter fits of laughter.
Cold Snap1d4
1d4
Piercing
Cold
0.45 kg
0.9 lb
190
Off-hand only:
Chilling Counter
When a creature misses you with an attack, it receives Chilled Chilled for 2 turns.[See: Bugs]
Corpsegrinder+22d6 + 2
1d4
Bludgeoning
Thunder
4.5 kg
9 lb
190
Grand Slam Grand Slam (Action)
Slam your weapon into the ground, dealing additional Thunder⁠Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away. (Recharge: Short rest Recharge: Short rest.)
Corrosive Flail+11d8 + 1Bludgeoning0.9 kg
1.8 lb
310
Corrosive Strike Corrosive Strike (Action)
Deal additional Acid⁠Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class Armour Class by 2. (Recharge: Short rest Recharge: Short rest.)
Creation's Echo1d6Bludgeoning1.8 kg
3.6 lb
310
Elemental Resonance
If the wielder deals Acid⁠Acid, Fire⁠Fire, Lightning⁠Lightning, Radiant⁠Radiant, or Necrotic⁠Necrotic damage, it becomes resistant to that damage type for 2 turns.
Cruel Sting+11d8 + 1Slashing1.35 kg
2.7 lb
250
Sting The Helpless
A Drow wielding this weapon deals an additional 1d4⁠Poison⁠Poison against Restrained Restrained targets.
Ensnaring Strands Ensnaring Strands (Action)
Your attack conjures thick sticky webbing that possibly Enwebs Enwebs your target(s). (Recharge: Short rest Recharge: Short rest.)
Dagger +2+21d4 + 2Piercing0.45 kg
0.9 lb
95
Darkfire Shortbow+21d6 + 2Piercing0.9 kg
1.8 lb
480
Haste Haste (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Defender Flail+11d8 + 1Bludgeoning0.9 kg
1.8 lb
310
Steel Physiology
Reduce incoming Bludgeoning⁠Bludgeoning, Piercing⁠Piercing, and Slashing⁠Slashing damage by 1.
Defender Greataxe+21d12 + 2Slashing3.15 kg
6.3 lb
380
Defensive Attack
When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class Armour Class and Saving Throw Saving Throw bonus by 1.
Despair of Athkatla+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Dolor Amarus+21d4 + 2Piercing0.45 kg
0.9 lb
190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack,[See: Bugs] it deals an additional 7 damage.
Drakethroat Glaive+21d10 + 2Slashing2.7 kg
5.4 lb
960
Vicious Dragon Breath
Enemies have Disadvantage Disadvantage on Saving Throw Saving Throws against your dragonborn breath weapon.
Draconic Elemental Weapon Draconic Elemental Weapon (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Dread Iron Dagger+11d4 + 1Piercing0.45 kg
0.9 lb
190
Dread Iron Ambush
While its wielder is hidden, this weapon deals an extra 1d6⁠Necrotic⁠Necrotic.
Duke Ravengard's Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
250
Stirring Execution
When you kill an enemy, allies within 9 m (30 ft) gain temporary hit points equal to your[See: Bugs] Charisma Modifier (minimum 1).
Commander's Strike Commander's Strike (Action + Bonus Action)
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack. (Recharge: Short rest Recharge: Short rest.)
Flail +2+21d8 + 2Bludgeoning0.9 kg
1.8 lb
155
Flail of Ages+11d8 + 1Bludgeoning0.9 kg
1.8 lb
320
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: Acid Acid condition, Chilled Chilled condition, or Burning Burning condition.
Elemental Age Elemental Age (Bonus Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Fleshrender+21d6 + 2Piercing0.9 kg
1.8 lb
190
Part the Flesh Part the Flesh (Action)
Thrust forward with diabolical precision, possibly stymying your target's ability to heal. (Recharge: Short rest Recharge: Short rest.)
Giantbreaker+11d10 + 1Piercing8.1 kg
16.2 lb
380
Heavy Hitter
Your weapon hits hard enough to send your target Reeling Reeling for 2 turns.
Glaive +2+21d10 + 2Slashing2.7 kg
5.4 lb
85
Gleamdance Dagger+21d4 + 2Piercing0.45 kg
0.9 lb
190
Gleamdance Dagger: GlowingGleamdance Dagger: Glowing
This object shines with a glowing light in a radius of 6 m (20 ft)⁠6 m (20 ft).
Off-hand only:
Gleamdancer
When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class Armour Class.
Gold Wyrmling Staff+11d6 + 1
1d4
Bludgeoning
Fire
1.8 kg
3.6 lb
320
Fire Bolt Fire Bolt (Action)
Cast as a cantrip at will.
Greataxe +2+21d12 + 2Slashing3.15 kg
6.3 lb
190
Hammer of the Just+21d8 + 2
1d4
Bludgeoning
Radiant
2.7 kg
5.4 lb
310
Slay the Wicked
This weapon deals an additional 1d6⁠Bludgeoning⁠Bludgeoning damage against Fiends and Undead.
Detect Thoughts Detect Thoughts (Action)
Cast as a level 2 spell (Recharge: Long rest Recharge: Long rest.)
Hand Crossbow +2+21d6 + 2Piercing0.9 kg
1.8 lb
155
Harmonic Dueller+11d8 + 1Piercing0.9 kg
1.8 lb
380
Mellow Harmony Mellow Harmony (Action)
You make a DC 15 Performance Check DC 15 Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma modifier (minimum 1 additional damage). (Recharge: Short rest Recharge: Short rest.)
Harmonium Halberd+11d10 + 1Slashing2.7 kg
5.4 lb
380
Harold+11d10 + 1Piercing8.1 kg
16.2 lb
380
Haroldish Doom
When dealing damage to a target with a ranged weapon, the target must succeed a Charisma Saving Throw Saving Throw or be Baned Baned for 2 turns.
Harper Sacredstriker+11d6 + 1Bludgeoning1.8 kg
3.6 lb
310
Spiritual Weapon Spiritual Weapon (Bonus Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)
Hellbeard Halberd+21d10 + 2
6
Slashing
Poison
2.7 kg
5.4 lb
380
Hollow's Staff+11d6 + 1
1d4
Bludgeoning
Necrotic
1.8 kg
3.6 lb
310
Heightened Necromancy
Creatures have Disadvantage Disadvantage on Saving Throw Saving Throws against your necromancy spells.
Arms of Hadar Arms of Hadar (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Infernal Mace+21d6 + 2
3
Bludgeoning
Poison
1.8 kg
3.6 lb
190
Infernal Weapon
On a hit, this weapon deals an additional 3⁠Poison⁠Poison damage and can possibly Poison Poison its target.
Infernal Spear+11d6 + 1
3
Piercing
Poison
1.35 kg
2.7 lb
190
Infernal Weapon
On a hit, this weapon deals an additional 3⁠Poison⁠Poison damage and can possibly Poison Poison its target.
Jorgoral's Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
380
Colossal Onslaught Colossal Onslaught (Action)
Channel your mettlesome strength and strike all creatures in a line, dealing bonus Slashing⁠Slashing damage equal to your proficiency bonus. (Recharge: Short rest Recharge: Short rest.)
Ketheric's Warhammer+11d8 + 1
1d4
Bludgeoning
Psychic
2.7 kg
5.4 lb
310
Larethian's Wrath+11d8 + 1Slashing1.35 kg
2.7 lb
250
Razor Gale Razor Gale (Action)
Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range. (Recharge: Short rest Recharge: Short rest.)
Least Expected+21d6 + 2Piercing0.9 kg
1.8 lb
190
Darkveil Precision
While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
Blinding Shot Blinding Shot (Action)
Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind Blind your target. (Recharge: Short rest Recharge: Short rest.)
Longbow +2+21d8 + 2Piercing1.1 kg
2.2 lb
155
Longsword +2+21d8 + 2Slashing1.35 kg
2.7 lb
125
Mace +2+21d6 + 2Bludgeoning1.8 kg
3.6 lb
95
Monster Slayer Glaive+11d10 + 1Slashing2.7 kg
5.4 lb
380
Monsterslayer
This weapon deals an additional 1d4 damage against Monstrosity type foes.
Refined Vaulting
Jump Jump distance is increased by 1.5 m (5 ft).
Moonlight Glaive+21d10 + 2
1d4
Slashing
Radiant
2.7 kg
5.4 lb
380
Moonlight Glaive: GlowingMoonlight Glaive: Glowing
This object shines with a glowing light in a radius of 6 m (20 ft)⁠6 m (20 ft).
Moonlight Butterflies Moonlight Butterflies (Action)
Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage Advantage on attacks against the target. (Recharge: Short rest Recharge: Short rest.)
Ne'er Misser+11d6 + 1Force0.9 kg
1.8 lb
310
Magic Missile Magic Missile (Action)
Cast as a level 3 spell (Recharge: Short rest Recharge: Short rest.)
Pale Oak1d6Bludgeoning1.8 kg
3.6 lb
600
Faithwarden's Stride
Druidic vines cannot Entangled Entangled you and do not count as difficult terrain.
Faithwarden's Vines Faithwarden's Vines (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Phalar Aluve+11d8 + 1Slashing1.35 kg
2.7 lb
250
Phalar Aluve: Melody Phalar Aluve: Melody (Action)
The sword hums in anticipation, ready to Sing Sing or Shriek Shriek (see bugs on their respective pages). (Recharge: Short rest Recharge: Short rest.)
Punch-Drunk Bastard+11d8 + 1Bludgeoning4.5 kg
9 lb
190
Tippler's Rage
While you are Drunk Drunk, you have Advantage Advantage on Attack Roll Attack Rolls. You also create a blast with each melee hit landed, dealing 1d4⁠Thunder⁠Thunder damage to all creatures and objects in a radius of 3 m (10 ft), excluding yourself.
Quarterstaff +2+21d6 + 2Bludgeoning1.8 kg
3.6 lb
95
Rapier +2+21d8 + 2Piercing0.9 kg
1.8 lb
190
Rat Bat+11d8 + 1
1d6
Bludgeoning
Piercing
4.5 kg
9 lb
190
Ravengard's Scourger+21d8 + 2Piercing1.8 kg
3.6 lb
310
Commander's Strike Commander's Strike (Action + Bonus Action)
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack. (Recharge: Short rest Recharge: Short rest.)
Salty Scimitar(rrr)+21d6 + 2Slashing1.35 kg
2.7 lb
190
Command Command (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Scimitar +2+21d6 + 2Slashing1.35 kg
2.7 lb
95
Shadow Lantern1d4Bludgeoning0.9 kg
1.8 lb
190
Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith (Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)
Shattered Flail+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Yeenoghu's Gift
Hitting an enemy with this weapon heals the wielder for 1d6⁠Hit Points⁠Hit Points - but they can go Mad Mad if they don't continue hitting an enemy each turn. Healing through this item doesn't trigger other passives that react to healing.
Shortsword +2+21d6 + 2Piercing0.9 kg
1.8 lb
95
Sickle of BOOOAL2d4Slashing0.9 kg
1.8 lb
190
Slicing Shortsword+11d6 + 1Piercing0.9 kg
1.8 lb
190
Deepflesh Slice
When the wielder attacks with Advantage Advantage, the attack inflicts Bleeding Bleeding.
Sorrow+11d10 + 1Slashing2.7 kg
5.4 lb
380
Sorrowful Lash Sorrowful Lash (Bonus Action)
Cast as a cantrip (Recharge: Per turn Recharge: Per turn.)
Soulbreaker Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
380
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4⁠Psychic⁠Psychic damage.
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Soulbreaker Soulbreaker (Action)
Rend the enemy's body and soul, dealing additional Psychic⁠Psychic damage equal to your proficiency bonus, and possibly Stun Stun them. (Recharge: Short rest Recharge: Short rest.)
Spear +2+21d6 + 2Piercing1.35 kg
2.7 lb
95
Spear of Night+11d6 + 1Piercing1.35 kg
2.7 lb
190
Shar's Blessing
If Shar allows it, use this spear to kill Nightsong.
Staff of Interruption+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Counterspell Counterspell (Action)
Cast as a level 5 spell (Recharge: Long rest Recharge: Long rest.)
Staff of the Emperor+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Imperial Retaliation
When the wielder succeeds a Saving Throw Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw Intelligence Saving Throw or be Stunned Stunned for 1 turn.
Sussur Dagger+11d4 + 1Piercing0.45 kg
0.9 lb
80
Sussur Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
150
Sussur Sickle+11d4 + 1Slashing0.9 kg
1.8 lb
120
Sword of Clutching Umbra+11d6 + 1Piercing0.9 kg
1.8 lb
190
Shadowsoaked Blow Shadowsoaked Blow (Action)
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6⁠Psychic⁠PsychicDRS damage. This attack doesn't break concealment. (Recharge: Short rest Recharge: Short rest.)
Sword of the Emperor+21d8 + 2Slashing1.35 kg
2.7 lb
250
Shapeshifter Slayer
This weapon deals an additional 1d4 damage against shapeshifters or polymorphed creatures.
Magical Durability
The wielder has a +2 bonus to Saving Throw Saving Throws against spells.
The Baneful+11d6 + 1Piercing0.9 kg
1.8 lb
190
Favoured Weapon
This weapon has a +1 bonus to damage and Attack Roll Attack Rolls.
Baneful Bond
On a hit, possibly Bane Bane your target.
The Joltshooter1d8Piercing1.1 kg
2.2 lb
310
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.
The Long Arm of the Gur+21d10 + 2Piercing8.1 kg
16.2 lb
380
Revenant Scourge
When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.
The Sparky Points1d6Piercing1.8 kg
3.6 lb
390
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.
The Spellsparkler1d6Bludgeoning1.8 kg
3.6 lb
310
Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.
Thermodynamo Axe+11d8 + 1Slashing1.8 kg
3.6 lb
310
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Thorn Blade+11d6 + 1Slashing1.35 kg
2.7 lb
190
Poisonous Synergy
While concentrating, your melee weapon attacks deal an additional 1d4⁠Poison⁠Poison.
Ensnaring Strike (Melee) Ensnaring Strike (Melee) (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Titanstring Bow+11d8 + 1Piercing1.1 kg
2.2 lb
310
Titan Weapon
This weapon deals additional damage equal to your Strength Modifier.
Pushing Attack (Ranged) Pushing Attack (Ranged) (Action)
Pushes your target back 4.5 m (15 ft). (Recharge: Short rest Recharge: Short rest.)
Trident +2+21d6 + 2Piercing1.8 kg
3.6 lb
125
Twist of Fortune+11d8 + 1Piercing1.8 kg
3.6 lb
310
Twist of Fortune
When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Blood Money Blood Money (Action)
Strike out greedily, dealing an additional proficiency bonus⁠Piercing⁠Piercing damage per 300 gold that the target possesses. The gold will be consumed. (Recharge: Short rest Recharge: Short rest.)
Unseen Menace+11d10 + 1Piercing8.1 kg
16.2 lb
190
Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Advantage on Attack Roll Attack Rolls. It loses this property for 2 rounds on a missed Attack Roll Attack Roll. The weapon also scores a critical hit when rolling a 19.
Vicious Battleaxe+21d8 + 2Slashing1.8 kg
3.6 lb
310
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack,[See: Bugs] it deals an additional 7 damage.
Vicious Shortbow+21d6 + 2Piercing0.9 kg
1.8 lb
190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack,[See: Bugs] it deals an additional 7 damage.
Warhammer +2+21d8 + 2Bludgeoning2.7 kg
5.4 lb
155
Wavemother's Sickle+21d4 + 2
1d4
Slashing
Cold
0.9 kg
1.8 lb
190
Watery Guidance
This weapon has Advantage Advantage against Wet Wet creatures.