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Lobo Denysse

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Lobo Denysse is a part of Aradin's Aradin's mercenary crew if he confronts the party at camp during Act Three.

Involvement[edit section | visual editor]

Lobo and the rest of her group led by Aradin are searching for a treasure called the Nightsong Nightsong, and confront the party at camp if Aradin was told that the Nightsong is located there.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Enter a Rage Rage so inciting it spurs on you allies.

You can use Inciting Howl Inciting Howl, and your allies have Advantage Advantage on melee Attack Roll Attack Rolls against enemies within 2 m (7 ft) of you.

Damage
Normal weapon damage

Throw all caution in the wind to gain Advantage Advantage on your melee Attack Roll Attack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

Damage: 1~6
Normal weapon damage
+ 1d6Weapon⁠Weapon

Deal an extra 1d6 damage to a foe you have Advantage Advantage against.

Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage Disadvantage.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

External links[edit section | visual editor]

Lobo Denysse Lobo Denysse on the Forgotten Realms Wiki