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Lobo Denysse
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Lobo Denysse is a part of Aradin's mercenary crew if he confronts the party at camp during Act Three.
Involvement[edit section | visual editor]
Lobo and the rest of her group led by Aradin are searching for a treasure called the Nightsong, and confront the party at camp if Aradin was told that the Nightsong is located there.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Enter a Rage so inciting it spurs on you allies.
You can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2 m (7 ft) of you.
Damage
Normal weapon damage
Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.
Damage: 1~6

Normal weapon damage
+ 1d6Weapon
Deal an extra 1d6 damage to a foe you have Advantage against.
Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage.
Allies[edit section | visual editor]
Loot[edit section | visual editor]
External links[edit section | visual editor]
on the Forgotten Realms Wiki



























