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Lobo Denysse

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Lobo Denysse is a part of Aradin'sAradin's mercenary crew if he confronts the party at camp during Act Three.

Involvement[edit section | visual editor]

Lobo and the rest of her group led by Aradin are searching for a treasure called the NightsongNightsong, and confront the party at camp if Aradin was told that the Nightsong is located there.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Enter a RageRage so inciting it spurs on you allies.

You can use Inciting HowlInciting Howl, and your allies have AdvantageAdvantage on melee Attack RollAttack Rolls against enemies within 2 m (7 ft) of you.

Damage
Normal weapon damage
Throw all caution in the wind to gain AdvantageAdvantage on your melee Attack RollAttack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

Damage: 1~6
Normal weapon damage
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

External links[edit section | visual editor]

Lobo DenysseLobo Denysse on the Forgotten Realms Wiki