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Mind flayer (windmill)

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The windmill Mind flayer is a notable mind flayer that is sleeping underneath the Abandoned Windmill in Rivington during Act Three. It is starved, as a result of its recent ceremorphosis.

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

If a party member interacts with the mind flayer, The Emperor The Emperor informs them that it is a recently transformed mind flayer, and ushers them to kill it to consume its power. The party can sneak away via a Stealth check or awaken the mind flayer.

Upon waking up, the mind flayer notices the party's tadpoles and asks for a fresh brain to consume, which initiates Feed the Mind Flayer⁠Feed the Mind Flayer. The party can bring it a fresh corpse, tell it to find its own food, or kill it. The first and third options grant a free Illithid power.

If the mind flayer is fed and not killed, it ventures to the Lower City and murders the Armbrust family. After this it remains in their home until it is discovered by the guards.

According to  Absolute Orders: Newborn, which is carried by the mind flayer, its former name could have been Alyan, a member of the Flaming Fist.

The following inspiration can be earned based on the choice to feed it or kill it:

Providing the mind flayer with a dead body to feed on is considered an oathbreaking action for Vengeance Paladins Vengeance Paladins, Ancients' Paladins Ancients' Paladins, Paladins of Devotion Paladins of Devotion, and Paladins of the Crown Paladins of the Crown [verify].

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 11~101
10d10 + 1Piercing⁠Piercing
Healing: 6~36
6d6Healing⁠Healing

Try to extract the brain of a Stunned or Unconscious creature.

Levitate Levitate (Movement Speed)

Float effortlessly to a destination.

Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

Damage: 6~24
2d10 + 4Psychic⁠Psychic

Lash out with your tentacles and possibly Stun your target.

Loot[edit section | visual editor]

Related quests[edit section | visual editor]

Notes[edit section | visual editor]

  • Prior to entering the windmill, a voice can be heard undergoing ceremorphosis from the hatch, voiced by Harry Myers.