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Reconstituted Marksman
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Reconstituted Marksman is a skeleton creature in Act Two.
Involvement[edit section | visual editor]
Act Two[edit section | visual editor]
Reconstituted Marksmen are ranged undead attackers. Balthazar summons Reconstituted Marksmen and Reconstituted Duellists to defeat the Dark Justiciars at the Gauntlet of Shar and retrieve the Nightsong.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Brace (Ranged) () –
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Piercing Shot () –
Damage: 3~12

1d10 + 2Piercing
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.
Loot[edit section | visual editor]
Notes[edit section | visual editor]
- The Reconstituted Marksman in the Mind Flayer Colony does not yield experience.[verify]




















