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Reconstituted Marksman

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Reconstituted Marksman is a skeleton creature in Act Two.

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Reconstituted Marksmen are ranged undead attackers. Balthazar Balthazar summons Reconstituted Marksmen and Reconstituted Duellist Reconstituted Duellists to defeat the Dark Justiciars at the Gauntlet of Shar and retrieve the Nightsong Nightsong.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Mark a target to make it Vulnerable to Necrotic damage.

Damage: 3~12
1d10 + 2Piercing⁠Piercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Damage: 3~12
1d10 + 2Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Loot[edit section | visual editor]

Notes[edit section | visual editor]

  • The Reconstituted Marksman in the Mind Flayer Colony does not yield experience.[verify]

Bugs[edit section | visual editor]

  • Skeletons are not proficient with crossbows, which means this creature's ranged attacks do not benefit from a proficiency bonus.