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Reconstituted Marksman

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Reconstituted Marksman is a skeleton creature in Act Two.

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Reconstituted Marksmen are ranged undead attackers. BalthazarBalthazar summons Reconstituted Marksmen and Reconstituted DuellistReconstituted Duellists to defeat the Dark JusticiarDark Justiciars at the Gauntlet of Shar and retrieve the NightsongNightsong.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Mark a target to make it Vulnerable to Necrotic damage.

Damage: 3~12
1d10 + 2PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Damage: 3~12
1d10 + 2PiercingPiercing
Make a ranged attack with your equipped weapon.

Loot[edit section | visual editor]

Notes[edit section | visual editor]

  • The Reconstituted Marksman in the Mind Flayer Colony does not yield experience.[verify]