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Tribunal Ghost

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Tribunal Ghosts are Undead ghost creatures in Baldur's Gate 3. They are in the abattoir of the Murder Tribunal.

Involvement[edit section | visual editor]

Tribunal ghosts are within the abattoir of the Murder Tribunal. In this room, Valeria Valeria can either be saved by the party, or sacrificed in order to become an Unholy Assassin of Bhaal.

The room can be accessed after Sarevok is convinced that the party can take on his granddaughter Orin Orin.

Sarevok states there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, a party member must speak for it. Sarevok asks how the pitiful creature was slain.

The following options lead to combat immediately:

[1]
  • The deed is done - the details don't matter.
  • In combat. Honourably.
  • I didn't kill this person. But I will kill you.

Otherwise, if the party did not kill the victim they must pass a Deception check:

[1]
  • [DECEPTION] First, I ended its sorry existence. Then I cut the hand from its corpse. (DC 20)
  • [DECEPTION] Slowly and painfully. I savoured every scream. (DC 20)
  • [DECEPTION] With a smile on my face, and pleasure in my heart. (DC 20)

If the soul was actually slain by the party, then no deception checks are needed.

Inside the abattoir there are twelve Tribunal Ghosts with different backgrounds and stories who can potentially appear. They will chant PROFANUS and SICARIUS.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Fly Fly (Movement Speed (Half cost))

Fly to a target position

Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Piercing Strike Piercing Strike (Action)   –  Dagger
Damage: 3~6
1d4 + 2Piercing⁠Piercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and constructs can't receive Gaping Wounds.

Throw Throw (Action)   –  Dagger
Damage: 3~6
1d4 + 2Piercing⁠Piercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Loot[edit section | visual editor]

Notes and references[edit section | visual editor]