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Wanda Tullermoor

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Wanda Tullermoor is a human wizard and ally of Counsellor Florrick Counsellor Florrick. She is part of the retinue which confronts the party after Wyll Wyll breaks his pact with Mizora Mizora.

Involvement[edit section | visual editor]

After Wyll breaks his pact his Mizora during The Blade of Frontiers⁠The Blade of Frontiers and forsakes his father, Mizora manipulates Counsellor Florrick (or her replacement, Cordula Eltan Cordula Eltan) into believing Wyll intentionally killed his father Ulder Ravengard Ulder Ravengard; this subsequently results in Wanda Tullermoor and the rest of the retinue under Florrick approaching and confronting the party the next time they are in the Lower City.

A party member can then convince Florrick (or Eltan) to stand down through dialogue checks, and receive the  The Legend of Ansur. Failing any of the checks results, or attacking the retinue, turns Wanda and the rest hostile.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.

Counterspell Counterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See: Bugs] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Ice Storm Ice Storm (Action + Level 4 Spell Slot)
Damage: 6~40
+ 4d6Cold⁠Cold

Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning⁠Bludgeoning and Cold⁠Cold damage. It also creates an Ice Ice surface that lasts 2 turns.

Invisibility Invisibility (Action + Level 2 Spell Slot)

Touch a creature to turn it Invisible Invisible. Attacks against it have Disadvantage Disadvantage. It attacks with Advantage Advantage.

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.[See Notes]

Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 2~5
1d4 + 1Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Damage: 1~8
1d8Cold⁠Cold

Reduces the target's Movement Speed by 3 m (10 ft).

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]