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Illithid Arcanist
Illithid Arcanist is a type of hostile mind flayer character encountered during Act Three of Baldur's Gate 3.
Involvement[edit section | visual editor]
Many Illthid Arcanists will appear during several combat encounters at the High Hall and Atop the Netherbrain. Illithid Arcanists have 2 variants: one with Fire Shield: Chill and Fire resistance, and another with Fire Shield: Warm and Cold resistance. Their version of Magic Missile deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly. If pushed or thrown off the top of the Netherbrain during the final battle, Illithid Arcanists will simply teleport back to their former position.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Try to stop a spell being cast.

Dominate a nearby humanoid. Allies are unaffected.
Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn.

Notable loot[edit section | visual editor]
- Random gemstone or alchemy ingredient
Bugs[edit section | visual editor]
- Due to an incomplete list of spell checks, Shield will not reduce the damage of Illithid Arcanist's version of Magic Missile for the rest of the turn after Shield is used as a reaction.






































