Ad placeholder

List of uncommon weapons

From bg3.wiki
Jump to navigation Jump to search
ItemEnch.DamageDamage
type
WeightPriceSpecial
Argument Solver+11d8 + 1Bludgeoning4.5 kg
9 lb
65
Poison Mist Poison Mist (Action)
On a hit, deal extra Poison⁠Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons Poisons those within it. (Recharge: Short rest Recharge: Short rest.)
Artificial Leech (+1)+11d4 + 1Piercing0.45 kg
0.9 lb
65
Bloodletting Bloodletting (Action)
Pierce an enemy's flesh and possible make them Bleed Bleed. Some undead and constructs can't suffer bleeding. (Recharge: Short rest Recharge: Short rest.)
Assassin's Shortsword+11d6 + 1Piercing0.9 kg
1.8 lb
65
Assassin's Touch+11d4 + 1Piercing0.45 kg
0.9 lb
40
Deathly Slumber
Deals an additional 1d4⁠Necrotic⁠Necrotic to creatures that are Knocked Out Knocked Out or Sleeping Sleeping.
Battleaxe +1+11d8 + 1Slashing1.9 kg
3.8 lb
65
Bonesaw (+1)+11d8 + 1Slashing1.35 kg
2.7 lb
85
Incise Ligaments Incise Ligaments (Action)
Grind your saw's blackest teeth into an enemy's calves and possibly Slow Slow them. (Recharge: Short rest Recharge: Short rest.)
Bow of Awareness+11d6 + 1Piercing0.9 kg
1.8 lb
65
Seldom Caught Unawares
You gain a +1 bonus to Initiative rolls Initiative rolls.
Ceremonial Battleaxe+11d8 + 1Slashing1.9 kg
3.8 lb
65
Ceremonial Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
55
Ceremonial Mace+11d6 + 1Bludgeoning1.8 kg
3.6 lb
40
Ceremonial Warhammer+11d8 + 1Bludgeoning2.7 kg
5.4 lb
65
Club +1+11d4 + 1Bludgeoning0.9 kg
1.8 lb
17
Club of Hill Giant Strength1d4Bludgeoning0.9 kg
1.8 lb
65
Comeback Handaxe+11d6 + 1Slashing0.9 kg
1.8 lb
1
Corellon's Grace1d6Bludgeoning1.8 kg
3.6 lb
100
Natural Pugilist
You gain a +1 bonus to Melee Unarmed Attack Roll Melee Unarmed Attack Rolls and damage.
Unhampered Resistance
While the wielder is not wearing armour, they receive a +2 bonus to Saving Throw Saving Throws.
Crossbow of Arcane Force+11d10 + 1Piercing8.1 kg
16.2 lb
130
Arcane Ammunition Arcane Ammunition (Bonus Action)
Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4⁠Force⁠Force damage. (Recharge: Short rest Recharge: Short rest.)
Dagger +1+11d4 + 1Piercing0.45 kg
0.9 lb
40
Deep Delver1d8Piercing0.9 kg
1.8 lb
100
Dig Deep
Inflicts Shattered Shattered on hit.
Doom Hammer2d6Bludgeoning4.5 kg
9 lb
65
Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Disadvantage on Attack Roll Attack Rolls.
Dragon's Grasp1d6Slashing0.9 kg
1.8 lb
65
Burned Alive
Deals an additional 1d4⁠Weapon⁠Weapon damage to Burning Burning targets.
Everburn Blade2d6
1d4
Slashing
Fire
2.7 kg
5.4 lb
130
Exterminator's Axe1d12Slashing3.15 kg
6.3 lb
130
Scourge of Pests
Deals an additional 1d6⁠Fire⁠Fire damage to Plants, Myconids[See: Bugs], and Small creatures.
Faithbreaker+11d8 + 1Bludgeoning2.7 kg
5.4 lb
300
Absolute Power Absolute Power (Action)
A surge of Divine energy accompanies your swing. It deals an additional 1d6⁠Force⁠Force damage and possibly pushes your target back 5 m (17 ft). (Recharge: Short rest Recharge: Short rest.)
Firestoker1d6Piercing0.9 kg
1.8 lb
100
Burned Alive
Deals an additional 1d4⁠Weapon⁠Weapon damage to Burning Burning targets.
Flail +1+11d8 + 1Bludgeoning0.9 kg
1.8 lb
65
Gandrel's Aspiration+11d10 + 1Piercing8.1 kg
16.2 lb
130
Feller of Monsters
You have Advantage Advantage against Monstrosity type enemies.
Sacred Munitions Sacred Munitions (Bonus Action)
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against undead. (Recharge: Short rest Recharge: Short rest.)
Githyanki Crossbow+11d10 + 1Piercing8.1 kg
16.2 lb
85
Githyanki Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
85
Githyanki Greatsword (Psionic)+12d6 + 1Slashing2.7 kg
5.4 lb
130
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4⁠Psychic⁠Psychic damage.
Githyanki Longsword (+1)+11d8 + 1Slashing1.35 kg
2.7 lb
55
Githyanki Shortsword (+1)+11d6 + 1Piercing0.9 kg
1.8 lb
40
Glaive +1+11d10 + 1Slashing2.7 kg
5.4 lb
85
Greataxe +1+11d12 + 1Slashing3.15 kg
6.3 lb
85
Greatclub +1+11d8 + 1Bludgeoning4.5 kg
9 lb
40
Greatsword +1+12d6 + 1Slashing2.7 kg
5.4 lb
85
Halberd +1+11d10 + 1Slashing2.7 kg
5.4 lb
85
Hamarhraft2d6Bludgeoning4.5 kg
9 lb
65
ShockwaveShockwave
When the wearer Jumps Jumps, they deal 1d4⁠Thunder⁠Thunder damage in a 3 m (10 ft) radius upon landing.
Hand Crossbow +1+11d6 + 1Piercing0.9 kg
1.8 lb
65
Handaxe +1+11d6 + 1Slashing0.9 kg
1.8 lb
40
Heavy Crossbow +1+11d10 + 1Piercing8.1 kg
16.2 lb
85
Hellrider Longbow+11d8 + 1Piercing1.1 kg
2.2 lb
770
Heightened Awareness
Gain a +3 bonus to Initiative rolls and Advantage Advantage on Perception Check Perception Checks.
Fiendish Fire
Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire Faerie Fire.
Hoppy+11d8 + 1Piercing0.9 kg
1.8 lb
100
Revitalising Strike Revitalising Strike (Action)
Smash into a foe, wounding them and healing your own injuries. (Recharge: Short rest Recharge: Short rest.)
Hunter's Dagger+11d4 + 1Piercing0.45 kg
0.9 lb
65
Rupturing
On a hit, the target becomes Ruptured Ruptured for 3 turns.
Hunting Shortbow+11d6 + 1Piercing0.9 kg
1.8 lb
65
Feller of Monsters
You have Advantage Advantage against Monstrosity type enemies.
Hunter's Mark Hunter's Mark (Bonus Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Infernal Mace (Uncommon)+11d6 + 1
3
Bludgeoning
Poison
1.8 kg
3.6 lb
65
Infernal Weapon
On a hit, this weapon deals an additional 3⁠Poison⁠Poison damage and can possibly Poison Poison its target.
Intransigent Warhammer1d8Bludgeoning2.7 kg
5.4 lb
100
Impulse Blast
Knocks nearby creatures Prone Prone after killing a target or landing a Critical Hit.
Ironwood Club+11d4 + 1Bludgeoning0.9 kg
1.8 lb
65
Jagged Spear1d6Piercing1.35 kg
2.7 lb
330
Torturous Edges
Tortured creatures may receive Disadvantage Disadvantage on Constitution Saving Throw Saving Throws.
Javelin +1+11d6 + 1Piercing0.9 kg
1.8 lb
10
Katana+11d8 + 1Slashing1.35 kg
2.7 lb
55
Kurwin's Cauteriser+11d6 + 1
1d4
Slashing
Fire
1.35 kg
2.7 lb
65
Cauteriser
Deals an additional 1d4⁠Fire⁠Fire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving Throw Saving Throw.
Light Crossbow +1+11d8 + 1Piercing2.25 kg
4.5 lb
40
Light Hammer +1+11d4 + 1Bludgeoning0.9 kg
1.8 lb
40
Light of Creation+11d10 + 1
1d6
Slashing
Lightning
2.7 kg
5.4 lb
130
Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.
Lightning Jabber+11d6 + 1
1d4
Piercing
Lightning
1.35 kg
2.7 lb
65
Shocking Sting
On a hit, possibly Shock Shock[See: Bugs] your target.
Throwing: Lightning Damage
When launched at a target, deal an additional 1d4⁠Lightning⁠Lightning damage.
Longbow +1+11d8 + 1Piercing1.1 kg
2.2 lb
65
Longsword +1+11d8 + 1Slashing1.35 kg
2.7 lb
55
Loviatar's Scourge1d6
1d6
Bludgeoning
Necrotic
1.8 kg
3.6 lb
370
Willing Whip
Grants Resistance to Necrotic⁠Necrotic damage. Deals an additional 1d6⁠Necrotic⁠NecroticDRS damage to nearby targets, including the wielder.
Mace +1+11d6 + 1Bludgeoning1.8 kg
3.6 lb
40
Magical Pike+11d10 + 1Piercing8.1 kg
16.2 lb
40
Maul +1+12d6 + 1Bludgeoning4.5 kg
9 lb
40
Melf's First Staff+11d6 + 1Bludgeoning1.8 kg
3.6 lb
100
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Melf's Acid Arrow Melf's Acid Arrow (Action)
Cast as a level 2 spell (Recharge: Long rest Recharge: Long rest.)
Merregon Halberd+11d10 + 1Slashing2.7 kg
5.4 lb
85
Morningstar +1+11d8 + 1Piercing1.8 kg
3.6 lb
65
Murderous Cut+11d4 + 1Piercing0.45 kg
0.9 lb
65
Prey Upon the Weak
This weapon deals an additional 1d4⁠Piercing⁠Piercing damage against targets with 50% of their hit points or fewer.
Myrkulite Scourge+11d8 + 1
1d6
Bludgeoning
Necrotic
0.9 kg
1.8 lb
65
Nature's Snare1d6Bludgeoning1.8 kg
3.6 lb
400
Fly Trap
Chance to Ensnare Ensnare target if it is not a plant or a beast.
Pike +1+11d10 + 1Piercing8.1 kg
16.2 lb
40
Quarterstaff +1+11d6 + 1Bludgeoning1.8 kg
3.6 lb
65
Rain Dancer1d6Bludgeoning1.8 kg
3.6 lb
100
Create Water Create Water (Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Rapier +1+11d8 + 1Piercing0.9 kg
1.8 lb
85
Render of Mind and Body+11d6 + 1Piercing0.9 kg
1.8 lb
65
Psychic Steel Virtuoso
When the wielder attacks with Advantage Advantage, they deal an additional 1d8⁠Psychic⁠Psychic.
Returning Pike+11d10 + 1Piercing8.1 kg
16.2 lb
65
Homing Weapon
This weapon will return to its owner when thrown.
Ritual Axe1d6Slashing0.9 kg
1.8 lb
280
The Scourge Mistress' Bane
Chance to inflict upon the target a 1d4 penalty to Attack Roll Attack Rolls and Saving Throw Saving Throws. If the attacker still has 50% or more hit points, they take 1d6⁠Piercing⁠Piercing themselves.
Ritual Dagger1d4Piercing0.45 kg
0.9 lb
320
The Pain Maiden's Blessing
After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn.[See: Bugs]
Blood Sacrifice Blood Sacrifice (Bonus Action)
Pain is a path to power. Take 1d4⁠Slashing⁠Slashing damage to receive +1d4 bonus to Attack Roll Attack Rolls and Saving Throw Saving Throws.
Ritual Dagger of Shar+11d4 + 1
1d4
Piercing
Necrotic
0.45 kg
0.9 lb
65
Rupturing Blade+11d8 + 1Piercing0.9 kg
1.8 lb
130
Searing Blood Searing Blood (Action)
Cut into an enemy, dealing an extra Proficiency bonus⁠Fire⁠Fire and 1d6⁠Fire⁠Fire damage to them, while you yourself take 1d6⁠Slashing⁠Slashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn. (Recharge: Short rest Recharge: Short rest.)
Scimitar +1+11d6 + 1Slashing1.35 kg
2.7 lb
40
Shadow Blade (weapon)2d8Psychic0.9 kg
1.8 lb
65
Shadow Blade
You have Advantage Advantage on Attack Roll Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Sharran Crossbow+11d8 + 1Piercing2.25 kg
4.5 lb
65
Shining Staver-of-Skulls+11d4 + 1
1d4
Bludgeoning
Radiant
0.9 kg
1.8 lb
65
  • Light Light - This object has an aura of light with a radius of 7.5 m (25 ft)⁠7.5 m (25 ft).
Shortbow +1+11d6 + 1Piercing0.9 kg
1.8 lb
40
Shortsword +1+11d6 + 1Piercing0.9 kg
1.8 lb
40
Shortsword of First Blood1d6Piercing0.9 kg
1.8 lb
65
Break the Unbroken
Deals an additional 1d8⁠Piercing⁠Piercing to targets that still have all their hit points.
Skybreaker+11d4 + 1Bludgeoning0.9 kg
1.8 lb
65
Searing Smite Searing Smite (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Spear +1+11d6 + 1Piercing1.35 kg
2.7 lb
40
Speedy Reply1d6Slashing1.35 kg
2.7 lb
65
Nimble Attack
When the wielder hits an enemy with this weapon, they gain Momentum Momentum for 2 turns.
Spellthief1d8Piercing1.1 kg
2.2 lb
100
Arcane Vehemence
Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.
Staff of a Mumbling Wizard1d6Bludgeoning1.8 kg
3.6 lb
10
Firebolt? Firebolt?
Cast as a cantrip at will, but has a 1/20 chance to cause a Fireball Fireball explosion.
Staff of Arcane Blessing1d6Bludgeoning1.8 kg
3.6 lb
100
Mystra's Blessing
Creatures you Bless Bless also gain Mystra's Blessing for an additional 1d4 bonus to spell attack rolls.[See: Bugs]
Bless Bless (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Staff of Crones1d6Bludgeoning1.8 kg
3.6 lb
430
Ray of Sickness Ray of Sickness (Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Steelforged Sword+11d6 + 1Piercing0.9 kg
1.8 lb
60
Svartlebee's Woundseeker+12d6 + 1Slashing2.7 kg
5.4 lb
130
Deepen the Wound
The wielder gains a +1d4 bonus to Attack Roll Attack Rolls with this weapon when attacking creatures that have already taken damage.
Sword of Justice+12d6 + 1Slashing2.7 kg
5.4 lb
130
Tyr's Protection Tyr's Protection (Bonus Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Sword of Screams1d8
1d4
Piercing
Psychic
0.9 kg
1.8 lb
130
Sylvan Scimitar+11d6 + 1Slashing1.35 kg
2.7 lb
65
Melee Caster
Instead of its Dexterity ability score modifier, the affected entity add its spellcasting modifier to attack rolls.
Syringe (+1)+11d4 + 1Piercing0.45 kg
0.9 lb
65
Inject Nostrum Inject Nostrum (Action)
Inject an enemy with the mysterious liquid in your syringe and possibly Poison Poison them. (Recharge: Short rest Recharge: Short rest.)
The Skinburster+11d10 + 1Slashing2.7 kg
5.4 lb
130
Skinburster Force
When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit Force Conduit.
The Undead Bane+11d12 + 1Slashing3.15 kg
6.3 lb
130
Slay the Wicked
This weapon deals an additional 1d6⁠Slashing⁠Slashing damage against Fiends and Undead.
Profane Scourge Profane Scourge (Action)
Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a fiend or undead creature, deal an additional 2d6⁠Slashing⁠SlashingDRS damage and possibly Bane Bane it. (Recharge: Short rest Recharge: Short rest.)
The Watcher's Guide1d6Piercing1.35 kg
2.7 lb
200
Death's Promise
When the spear misses its target, the wielder's next Attack Roll Attack Roll against that target gains True Strike True Strike.
Trepan (+1)+11d6 + 1Piercing0.9 kg
1.8 lb
16
Trephination Trephination (Action)
Make a burr hole into an enemy's skull and possibly knock them Prone Prone. (Recharge: Short rest Recharge: Short rest.)
Trident +1+11d6 + 1Piercing1.8 kg
3.6 lb
55
Very Heavy Greataxe+11d12 + 1Slashing9 kg
18 lb
130
Gargantuan Cleave Gargantuan Cleave (Action)
Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6⁠Slashing⁠SlashingDRS damage, but become Off Balanced Off Balanced. (Recharge: Short rest Recharge: Short rest.)
Vision of the Absolute1d6Piercing1.35 kg
2.7 lb
330
Absolute Night
Blind Blind targets that fail a Dexterity Saving Throw Dexterity Saving Throw. Deals an additional 2d6⁠Piercing⁠Piercing to certain creatures that sport multiple sets of eyes.
War Pick +1+11d8 + 1Piercing0.9 kg
1.8 lb
40
Warhammer +1+11d8 + 1Bludgeoning2.7 kg
5.4 lb
65
Witchbreaker+11d8 + 1Slashing1.8 kg
3.6 lb
100
Witchbreaker
You gain Advantage Advantage on Attack Roll Attack Rolls against concentrating creatures.
Hush You! Hush You! (Action)
Slash a target and possibly Silence Silence it. (Recharge: Short rest Recharge: Short rest.)
Worgfang1d4Piercing0.45 kg
0.9 lb
260
Goblin's Undoing
Goblins have Disadvantage Disadvantage on Attack Roll Attack Rolls against the wielder.
Wulbren's Hammer+11d4 + 1Bludgeoning0.9 kg
1.8 lb
65
  • 2d4⁠Force⁠Force damage against items and world objects (unlisted).
Xyanyde+11d6 + 1Bludgeoning1.8 kg
3.6 lb
330
Xyanyde's Fire
Once per short rest, you can encase a target in Faerie Fire Faerie Fire for 2 turns if you miss an attack against it.