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Persuasion

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Persuasion is a Charisma-based skill used almost exclusively for dialogue ability checks. Persuasion also affects the prices offered by traders alongside their Attitude value towards the party member talking to them.

Proficiency[edit section | visual editor]

Characters who are proficient in Persuasion can add their proficiency bonus when making Ability Check Ability Checks.

The following backgrounds grant proficiency in Persuasion:

The following classes can choose to select Persuasion as a skill proficiency at level 1:

Warlocks who choose the Beguiling Influence Beguiling Influence as an Eldritch Invocation gain proficiency in Persuasion and Deception.

Partial-illithid characters who unlock Illithid Expertise Illithid Expertise gain Expertise Expertise (and proficiency) in Persuasion, Deception, and Intimidation checks.

Uses[edit section | visual editor]

  • Used in dialogue.
  • Helps determine the price of goods sold to and bought from merchants. See Trading and item pricing for full details.

Ways to boost or penalize[edit section | visual editor]

Raising or lowering Charisma also boosts or penalises the Charisma modifier (and therefore Persuasion modifier) by 1 at every even number, up or down.

Equipment and items
Name Bonus or
Penalty
Notes
 Elixir of Dragonborn Prowess: Acid
 Elixir of Dragonborn Prowess: Fire
 Elixir of Dragonborn Prowess: Frost
 Elixir of Dragonborn Prowess: Lightning
 Elixir of Dragonborn Prowess: Poison
Advantage Intimidation and Persuasion checks
 Elixir of Halfling Luck Advantage All ability checks
 Elixir of Human Versatility Proficiency All skills
 Envoy's Amulet +2 To an ally for 10 turns (via Voice of the Circle Voice of the Circle)
 Jannath's Hat Advantage Deception and Persuasion checks
 Mutilated Carapace Advantage Deception and Persuasion checks
 Ring of Geniality +1 Deception and Persuasion checks
 Shapeshifter's Boon Ring +1d4 All ability checks while shapeshifted or disguised
 The Pointy Hat +Int modifier
 Tyrannical Jackboots +1 All Charisma ability checks
Actions and spells
Name Bonus or
Penalty
Notes
Animal Friendship Animal Friendship Advantage All Charisma ability checks in dialogue (beast only)
Arcane Shot: Beguiling Arrow Arcane Shot: Beguiling Arrow Advantage All Charisma ability checks in dialogue
Ascendant Bite Ascendant Bite -1 (target)
+1 (user)
All ability checks
Astral Knowledge: Charisma Astral Knowledge: Charisma Proficiency All Charisma skills
Bardic Inspiration Bardic Inspiration
Combat Inspiration Combat Inspiration
+1d6
+1d8
+1d10
Next ability check
Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus +1d4 All ability checks
Bestow Curse: Charisma Disadvantage Bestow Curse: Charisma Disadvantage Disadvantage All Charisma ability checks
Bolstering Magic: Boon Bolstering Magic: Boon +1d4 All ability checks
Charm Person Charm Person Advantage All Charisma ability checks in dialogue
Contagion: Flesh Rot Contagion: Flesh Rot Disadvantage All Charisma ability checks
Cosmic Omen: Ability Check Cosmic Omen: Ability Check +1d6 All ability checks
Cutting Words Cutting Words -1d6 All ability checks
Dominate Beast Dominate Beast Advantage All Charisma ability checks in dialogue (beast only)
Dominate Person Dominate Person Advantage All Charisma ability checks in dialogue (humanoid only)
Eagle's Splendour Eagle's Splendour Advantage All Charisma ability checks
Fey Presence: Beguiling Fey Presence: Beguiling Advantage All Charisma ability checks in dialogue
Friends Friends Advantage All Charisma ability checks in dialogue
Guidance Guidance +1d4 All ability checks
Hex (Charisma) Hex (Charisma) Disadvantage All Charisma ability checks
Hypnotic Gaze Hypnotic Gaze Advantage All Charisma ability checks in dialogue
Improved Bardic Inspiration Improved Bardic Inspiration +1d12 Next ability check
Instinctive Charm Instinctive Charm Advantage All Charisma ability checks in dialogue
Knowledge of the Ages: Charisma Knowledge of the Ages: Charisma Proficiency All Charisma skills
Mantle of Inspiration Mantle of Inspiration Advantage All Charisma ability checks in dialogue
Panache Panache Advantage All Charisma ability checks in dialogue
Tadpole Charm Tadpole Charm Advantage All Charisma ability checks in dialogue
Vampire Bite Vampire Bite -1 (target)
+1 (user)
All ability checks
Other sources
Name Bonus or
Penalty
Notes
Aura of Possibility Aura of Possibility +10 All ability checks
Bliss Spores Bliss Spores +1d6 All ability checks
Blood-draw Sickness Blood-draw Sickness -1 All ability checks
Dark One's Own Luck Dark One's Own Luck +1d10 All ability checks once per short rest
Drunk Drunk Disadvantage All Dexterity and Charisma ability checks
Favourable Beginnings Favourable Beginnings +Proficiency Bonus First attack roll/persuasion check/deception check against a target
Fetcher's Favour Fetcher's Favour 1d4 All Charisma ability checks
Flesh Rot Flesh Rot Disadvantage All Charisma ability checks
Hoots' Hooch: Beast Tongue Hoots' Hooch: Beast Tongue Disadvantage All Charisma ability checks (beast only)
Jack of All Trades Jack of All Trades Proficiency bonus/2 All ability checks without proficiency
Rotting Rotting Disadvantage All Charisma ability checks
Tongue of Madness Tongue of Madness Disadvantage All Charisma ability checks