Ad placeholder

Prone (Condition)

From bg3.wiki
(Redirected from Prone)
Jump to navigation Jump to search
This article is about the condition. For the status group, see Prone (status group).

Prone, UnconsciousProneUnconscious

Properties

Sources of Prone

Indefinite duration

The following sources of Prone inflict the condition indefinitely. It can still be removed if the affected creature spends movement speed to get up. However, if the creature is unable to move (for example, due to EnsnaredEnsnared, EnwebbedEnwebbed, FrightenedFrightened, Heavily EncumberedHeavily Encumbered, MaimedMaimed, or RestrainedRestrained), it remains Prone indefinitely.

Two turn duration

Two turns is the typical duration for a Prone effect. Since the duration of Prone ticks down at the start of the affected creature's turn, a 2-turn duration is effectively 1 round. The exact behaviour is as follows:

  • At the start of the affected creature's turn, the remaining duration ticks down to 1 turn.
  • If the affected creature can spend movement speed, it does so and stands up, and the remaining turn of Prone is removed.
    • If it cannot, it remains Prone and skips its turn. In this case, at the start of the following turn, the creature expends half of its movement speed (if able) and stands up, and Prone is removed.
  • If Prone was caused by certain sources, such as Brutal LeapBrutal Leap, Primal StampedePrimal Stampede, ReverberationReverberation, or ThrowThrow, duration 1 cannot be increased to 2 before the condition has ended, which usually means not until the next turn. For some other sources, such as IceIce, a separate Prone condition with duration 2 can be applied.

The following sources have a duration of 2 turns:

One turn duration

The following sources inflict Prone only for 1 turn. Since the duration of Prone ticks down at the start of an affected creature's turn, the condition ends even if the creature somehow lacks the movement speed required to stand up. Since creatures typically regain their movement speed at the start of their turn, this is only relevant if the creature is also afflicted with a movement-restricting condition.

Notes

  • A character with the Athlete feat spends only 1.5 m (5 ft) of Movement Speed to stand up.
  • If a character falls Prone, ending their turn, another character acting on the same turn in initiative can use the HelpHelp action to remove the Prone condition, effectively "un-skipping" that character's turn and allowing them to act normally. Concentration is still broken, however.
  • Creatures use 50% of their available movement speed to stand up. So, knocking a creature Prone and reducing its movement speed below 50% does not prevent it from standing up and automatically skip its next turn.