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Elixirs

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An elixir being inspected from the Alchemy window

Elixirs are consumable items which can be consumed as a bonus action to apply a variety of beneficial effects, similar to potions. Unlike potions, the effects of an elixir last until either taking a long rest or drinking another elixir. Many elixirs can be created with Alchemy.

A character can only benefit from the effects of one elixir at a time: in most cases, drinking an elixir immediately cancels any active effects of one previously consumed.

Other activities can cause elixir benefits to end, such as praying at the altar to Shar Shar in the Gauntlet of Shar.

How elixirs work[edit section | visual editor]

  • Elixirs can be consumed using a  Bonus Action to grant an effect to a single creature.
  • Summoned creatures can also consume elixirs by drinking a potion which (for example) lies on the ground.
  • Only some elixirs can be thrown; they are specified in the tables below. When thrown, the effect can be applied to multiple creatures.
  • The effect(s) of an elixir last until long rest. The only exception is the  Elixir of Universal Resistance, which has a duration of 10 turns.
  • Only one elixir can be applied at a time. Drinking another one overwrites the previous elixir, though there are some exceptions:

List of Arcane Cultivation Elixirs[edit section | visual editor]

List of Arcane Cultivation Elixirs
Name Ingredient Value Trade Level[1] Throwable Effect
Elixir of Arcane Cultivation  Weavemoss 20 1 No Gain an additional  Level 1 Spell Slot
Greater Elixir of Arcane Cultivation  Laculite 30 1 No Gain an additional  Level 2 Spell Slot
Superior Elixir of Arcane Cultivation  Night Orchid 65 6 No Gain an additional  Level 3 Spell Slot
Supreme Elixir of Arcane Cultivation  Beholder Iris 160 9 No Gain an additional  Level 4 Spell Slot

List of Resistance Elixirs[edit section | visual editor]

List of Resistance Elixirs
Name Ingredient Value Trade Level[1] Throwable Effect
Elixir of Acid Resistance   Not craftable 10 –[2] Yes Acid⁠Acid Resistance
Elixir of Cold Resistance   Not craftable 10 –[2] Yes Cold⁠Cold Resistance
Elixir of Fire Resistance  Dragon Egg Mushroom 13 1 Yes Fire⁠Fire Resistance
Elixir of Lightning Resistance  Broken Machinery 20 1 Yes Lightning⁠Lightning Resistance
Elixir of Necrotic Resistance  Black Oleander 25 6[3] Yes[4] Necrotic⁠Necrotic Resistance
Elixir of Poison Resistance  Mud Mephit Wing 16 1 Yes Poison⁠Poison Resistance
Elixir of Psychic Resistance  Intellect Devourer Cerebellum 100 1 Yes[4] Psychic⁠Psychic Resistance
Elixir of Radiant Resistance   Not craftable 10 9 Yes Radiant⁠Radiant Resistance
Elixir of Universal Resistance  Divine Bone Shard 200 1[5] No Resistance to all Damage Types[6]

Though the  Elixir of Force Resistance and  Elixir of Thunder Resistance exist in the game files, they cannot be found anywhere in the game.

List of Strength Elixirs[edit section | visual editor]

List of Strength Elixirs
Name Ingredient Value Trade Level[1] Throwable Effect
Elixir of Cloud Giant Strength  Cloud Giant Finger 160 9 Yes, with AOE, but only 10 turns[7] Increase your Strength to 27 until Long Rest
Elixir of Hill Giant Strength  Hill Giant Finger 30 1 Yes, with AOE, but only 10 turns[7] Increase your Strength to 21 until Long Rest

List of other Elixirs[edit section | visual editor]

List of other Elixirs
Name Ingredient Value Trade Level[1] Throwable Effect
Elixir of Barkskin  Wood Bark 30 1 No
Elixir of Battlemage's Power  Gauth Eyestalk 65 6 No
Elixir of Bloodlust  Worg Fang 25 1 No
Elixir of Darkvision  Crystalline Lens 25 1 No
Elixir of Guileful Movement  Ochre Jelly Slime 40 6 No
Elixir of Heroism  Pegasus Feather 30 1 No
Elixir of Peerless Focus  Belladonna 20 1 No
Elixir of See Invisibility  Nothic Eye 40 6 No
Elixir of the Colossus  Chasm Creeper 25 1 No
Elixir of Viciousness  Shadowroot Sac 50 6 No
  • The number you need to roll to land a Critical Hit is reduced by 1
Elixir of Vigilance  Hook 25 1 No
Tadpole Elixir  Tongue of Madness 30 –[2] No

List of Sanguine Elixirs[edit section | visual editor]

These elixirs cannot be crafted and are not sold by normal merchants. They can only be obtained by giving blood samples to Araj Oblodra Araj Oblodra. Each party member and hireling can only do this once, so the number available is limited. These elixirs do not replace regular elixirs when drunk, nor do they replace elixirs from the blood of different races, meaning several of them can be used simultaneously.

List of Sanguine Elixirs
Name Race Value Effect
Elixir of Dragonborn Prowess: Acid Dragonborn Dragonborn
(Black/Copper)
10
Elixir of Dragonborn Prowess: Fire Dragonborn Dragonborn
(Brass/Gold/Red)
10
Elixir of Dragonborn Prowess: Frost Dragonborn Dragonborn
(Silver/White)
10
Elixir of Dragonborn Prowess: Lightning Dragonborn Dragonborn
(Blue/Bronze)
10
Elixir of Dragonborn Prowess: Poison Dragonborn Dragonborn
(Green)
10
Elixir of Dwarven Resilience Dwarf Dwarf[8] 10
  • Add your Proficiency Modifier to Saving Throws until you succeed on 3 of them
Elixir of Elven Elegance Elf Elf[9] 10
Elixir of Githyanki Providence Githyanki Githyanki 10
Elixir of Gnomish Ingenuity Gnome Gnome 10
Elixir of Half-Elven Healing Half-Elf Half-Elf 10

(This is an instantaneous effect, more like a potion than an elixir.)

Elixir of Half-Orcish Fury Half-Orc Half-Orc 10
  • The next time you are Downed Downed, you instead drop to 1 hit point
Elixir of Halfling Luck Halfling Halfling 10
Elixir of Human Versatility Human Human 10
Elixir of Tiefling Vice Tiefling Tiefling 10

Terminology Note[edit section | visual editor]

In-game, "potion" is used as a general category of liquid consumables that includes the more specific categories of potions, coatings, and elixirs, which are highlighted in tooltips. Only consumables labelled as "elixirs" follow the specific rules mentioned above.

In the tabletop game, "elixir" is just a word used to name particularly powerful potions, and a few potions in Baldur's Gate 3 follow this convention and function as regular potions. These "false elixirs" are included in the potions page.

Notes[edit section | visual editor]

  1. ↑ 1.0 1.1 1.2 1.3 Trade level means here the level requirement for buying the consumable item.
  2. ↑ 2.0 2.1 2.2 This item is not sold by any trader.
  3. ↑ Elixir of Necrotic Resistance can be bought from Vicar Humbletoes Vicar Humbletoes at level 1.
  4. ↑ 4.0 4.1 The area of effect when throwing the Elixir of Necrotic Resistance or Elixir of Psychic Resistance does not highlight affected characters like it does other resistance potions, but throwing still applies the elixir.
  5. ↑ Potion of Universal Resistance can only be bought from Skittle Skittle or Vicar Humbletoes Vicar Humbletoes
  6. ↑ Despite having "Elixir" in the name, this item behaves like a regular potion. Its effect lasts only 10 rounds, and does not overwrite other elixirs.
  7. ↑ 7.0 7.1 At least as of Patch 7, the tooltip for Cloud Giant (but not Hill Giant) Strength says "This elixir can be thrown at at target to apply its effects."
  8. ↑ Duergar also get this elixir, as they are a dwarven subrace.
  9. ↑ Drow also get this elixir, as they were once an elven subrace. Drow are generally considered a subrace of elves, formerly known as dark elves, but they have distinct cultural and societal traits which set them apart from other elven subraces. In some contexts (especially in this game and more recent editions of Dungeons & Dragons) they are treated as a separate race due to their unique characteristics and history.