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Reynash

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Fist Reynash is a gnome wizard and a member of the Flaming Fist. He can be found in the Wyrm's Rock Fortress in Act Three.[1]

“
I'm no thief! I - I was going to pay it back. Eventually.
„

Involvement[edit section | visual editor]

Upon first time entering the barracks, the party finds Reynash trying to pick the lock on Manip Bakshi's Manip Bakshi's chest of belongings. Bakshi himself, as well as the other Flaming Fist, Fist Debin Fist Debin and Fist Oriona Fist Oriona, are sleeping soundly in their beds. Reynash tries to shoo the party away, and further dialogue with him varies depending on whether the player character has succeeded a passive DC 10 Perception Check DC 10 Perception Check to notice a lockpick in his hands.

Possible outcomes and companion approval[edit section | visual editor]

In further dialogue, the player character may expose Reynash to other guards sleeping in the room or try to find out why he was stealing from his fellows:

[2]
  • Fist Reynash
    You're not a Fist. Go on, get out, or - or I'll wake the others!
    • Great idea. They can deal with you. Guards - wake up! (If lockpick noticed)
    • How about I do it? Guards - wake up! (If lockpick wasn't noticed)
    • I'm guessing it was your stash I found on the roof, then? (If lockpick noticed, and roof stash found)
    • [PERSUASION] I'm looking for the owner of that stash hidden on the roof. Know where I could find them? (DC 15) (If lockpick wasn't noticed, and roof stash found)
    • [INTIMIDATION] Hand over the lockpick, you thieving little worm. (DC 15) (If lockpick noticed)
    • [PERSUASION] Sure. If you want me to tell them you were trying to steal their belongings. (DC 15) (If lockpick noticed)
    • [PERSUASION] Tell me what you're up to or I'll wake them myself. (DC 20) (If lockpick wasn't noticed)
    • [DETECT THOUGHTS] Delve into the gnome's mind.
      • Go ahead. I'll tell them you're funding a ferry ticket with their stolen belongings.
    • [OATHBREAKER] [PERSUASION] I can't go yet, I'm waiting on your explanation. Why were you stealing? (DC 10) (If lockpick noticed)

If the party prefer to find out first the reason of Reynash’s thievery, they can try to Persuade Persuade him or read his mind read his mind. Both options lead him to explain that he needs gold to desert the order ranks and take a ferry to return home, since he does not feel fit to be a soldier. Given that he is still present after a Long Rest and turns hostile if the Steel Watch Steel Watch is destroyed, however, the veracity of this statement is dubious.

Afterwards, the player character might choose to reason with Reynash, blackmail him or simply give him the needed sum of money.[3]

[2]
  • Fist Reynash
    Please - that won't be necessary. I - I just needed gold. That's all.
    • Needed it for what?
      • So you're a deserter, then?
        • You seem capable from where I'm standing.
        • Get a grip. You're a soldier - act like one.
        • I've heard enough. Guards - I've spotted a thief!
        • Will this get you home? (300)
        • [INTIMIDATION] Hand over everything you stole, and I'll let you live long enough to run. (DC 15)
    • I need gold, too. Give me yours, and this goes no further. (If the stash list wasn't found) (reveals stash location)
    • I won't tell anyone. For the right price. (If the stash list was found) (reveals stash location)

If choosing the Intimidation-based option, Reynash hands over his  Thieves' Tools at the end of dialogue. Blackmailing him makes him reveal the location of his hidden stash where he is storing the stolen goods. However, the value of the items in his stash is much lower than the sum of 300 gold pieces, which can be given to Reynash.

If choosing any peaceful course of dialogue with Reynash except giving him money, he runs away from the barracks and disappears from the game for good.

Thief's Stash[edit section | visual editor]

The stash is marked on the map as "Thief's Stash" once Reynash reveals its location.
The hidden stash on the tower outlook, appearing as a pile of stones (where the character in the image is facing)

The hidden stash whose location Reynash may reveal can also be found without his help. It's at the north-east corner of the rooftop, on a small lookout. It appears as a pile of building stones that reveal themselves to be an illusion once passing an Investigation Check.

Inspiration[edit section | visual editor]

Choosing some options to deal with Reynash invokes Inspirational Events for the following backgrounds:

Companion approval[edit section | visual editor]

  • Waking up the guards to catch Reynash
    Gale approves +1 Halsin approves +1 Jaheira approves +1 Minsc approves +1 Shadowheart approves +1
  • Blackmailing Reynash into giving up his stash
    Astarion approves +1 Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minsc disapproves -1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1
  • Telling Reynash to act like a soldier
    Astarion approves +1 Jaheira approves +1 Lae'zel approves +1 Minthara approves +1
  • Giving Reynash 300 gold
    Astarion disapproves -1 Halsin approves +1 Jaheira approves +1 Gale approves +1 Karlach approves +1 Lae'zel disapproves -1 Minsc approves +1 Minthara disapproves -1 Wyll approves +1
  • Failing a roll or attacking him
    Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 1~6
1d6Acid⁠Acid (Dexterity Saving Throw Dexterity Saving Throw to negate)

Throw a bubble of acid that damages each creature it hits.

Blight Blight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8Necrotic⁠Necrotic (64Necrotic⁠Necrotic against plants)

Deals 8d8⁠Necrotic⁠Necrotic damage to a target. Plants take maximum damage from this spell, and have Disadvantage Disadvantage on the Saving Throw Saving Throw against it.

Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.

Counterspell Counterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See: Bugs] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10Fire⁠Fire

Hurl a mote of fire.

Damage: 1~5
1d6 - 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Slow Slow (Action + Level 3 Spell Slot)

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.

Loot[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. ↑ Reynash is one of the few gnome members of the Flaming Fist that might be encountered in the game, along with Edenosa Edenosa in Lower City, and Helena Helena and Gretta Gretta in Act Two.
  2. ↑ 2.0 2.1 Dialogue file: Act3/Wyrm/WYR_WyrmRock_BarracksGuard_003
  3. ↑ If given gold to escape the city, Reynash tells the party afterwards that they are always welcome in Cloakwood Cloakwood. Hence, this possibly might be his homeland.