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Gruz

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Sharp-Eye Gruz is a goblin stationed in the Goblin Camp in Act One.

“
What're you doin' up here anyway? Countin' spider webs? C'mon, get off.
„
— Gruz

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Sharp-Eye Gruz is at the inner entrance of the Shattered Sanctum, positioned along the western high ledge.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 4~14
1d6 + 2Piercing⁠Piercing
+ 1d6Piercing⁠Piercing (Per turn)

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Retreat safely: moving won't provoke Opportunity Attacks.

Ranged Attack Ranged Attack (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Gain a beast companion that accompanies you on your adventures and fights alongside you.

Loot[edit section | visual editor]