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Zami

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Sharp-Eye Zami is a goblin stationed at the Goblin Camp in Act One.
If I were you, I'd get my arse back to the party before somebody put me to work.
Zami

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Sharp-Eye Zami is in a western room in the Shattered Sanctum where BrakkalBrakkal is imprisoned.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Hamstring ShotHamstring Shot (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing
Shoot an enemy in the thigh and possibly reduce their movement speed by 50%.

Retreat safely: moving won't provoke Opportunity Attacks.

Ranged AttackRanged Attack (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing
Make a ranged attack with your equipped weapon.

Gain a beast companion that accompanies you on your adventures and fights alongside you.

Loot[edit section | visual editor]