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Snurd

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Sharp-Eye Snurd is a goblin stationed at the entrance of the Goblin Camp in Act One.
I can see the Absolute from here. I can!
Snurd, observing from a high point

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Snurd is positioned on a rocky peak overlooking the bridge that connects Blighted Village to the Goblin Camp. If combat is initiated, Snurd rushes to the war drum to alert the camp and rally reinforcements.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 1~6
Normal weapon damage
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Retreat safely: moving won't provoke Opportunity Attacks.

Ranged AttackRanged Attack (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing
Make a ranged attack with your equipped weapon.

Gain a beast companion that accompanies you on your adventures and fights alongside you.

Loot[edit section | visual editor]