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Raagg

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Sharp-Eye Raagg is a goblin stationed in the Goblin Camp in Act One.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Raagg is at the northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunken slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat. Unlike the other goblins nearby, Raagg cannot be calmed down if awakened and immediately attacks the party alongside the nearby bugbears and goblins.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Hamstring ShotHamstring Shot (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing
Shoot an enemy in the thigh and possibly reduce their movement speed by 50%.

Retreat safely: moving won't provoke Opportunity Attacks.

Ranged AttackRanged Attack (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing
Make a ranged attack with your equipped weapon.

Loot[edit section | visual editor]