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Stealth

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Stealth is a Dexterity-based Skill.

The higher a creature's Dexterity Score, the more likely they will succeed on Stealth Checks to stay hidden from enemies or other NPCs.

Proficiency[edit section | visual editor]

Characters who are proficient in Stealth can add their Proficiency Bonus when making Ability Check Ability Checks.

The following backgrounds grant proficiency in Stealth:

The following races are proficient in Stealth:

The following races have advantage in Stealth:

The following classes can choose to select Stealth as a proficient skill at Level 1:

Uses[edit section | visual editor]

Hiding[edit section | visual editor]

Stealth is used to remain undetected while using Hide Hide within the line of sight of non-allied creatures. If a hiding character enters a non-allied creature's line of sight and is:

  • In a Clear Area Clear Area or within melee range, they are spotted immediately, without a Stealth check.
  • Lightly Obscured Lightly Obscured, a Stealth check is made every turn, or every 6 seconds outside turn-based mode. The DC is the other creature's Passive Perception.
  • Heavily Obscured Heavily Obscured, a Stealth check is not made.
  • Note: Many creatures have a hidden 2 m (7 ft) Darkvision Darkvision passive, and in this range it will be treated as below.

When hiding within the range of a creature's Darkvision Darkvision or Superior Darkvision Superior Darkvision:

When hiding within the range of a creature's Devil's Sight Devil's Sight or Born into Darkness Born into Darkness:

A character hiding outside all lines of sight is never spotted; Stealth checks are not made until entering the line of sight of a non-allied creature. Rolling a 1 is considered a Critical Failure and causes the character to be spotted immediately.

Stealth attacks[edit section | visual editor]

Not to be confused with Sneak Attack

Stealth checks enable a character to remain undetected after making a ranged attack from outside the line of sight of enemies. This does not require Hiding Hiding, although doing so provides Advantage Advantage on the attack roll and is therefore advisable anyway. Note that attacking immediately ends hiding, so undetected stealth attacks cannot be made while hiding within line of sight.

Once the player character performs the attack, if they are not in the line of sight (aka 'vision cone') of the target or any non-allied creature who could witness the attack, the character then performs a Stealth Check as shown in the combat log. This happens regardless of whether the attack hits or misses. The Stealth check has Disadvantage Disadvantage by default and can be cancelled by having any source of Advantage Advantage on the check.

Astarion stands by a torch of white light, indicating where he just made a stealth attack.
A white "torch-marks-the-spot" of light shows where opponents will fan out as they search for the attacker. In this case, Astarion has picked up the crates he was standing on when he made a stealth attack, revealing the lower end of the torch.

The Difficulty Class (DC) is determined by a Perception check made by the target and / or witnesses, though this roll is not shown in the combat log; its result is merely shown as the DC of the subsequent Stealth check by the attacker. In other words, the attacker's Stealth contests the Perception of the target and / or witnesses. Due to a bug, the target of the attack also benefits from Halfling Luck Halfling Luck or Reliable Talent Reliable Talent on their Perception check along with the attacker on their Stealth check. These effects are of benefit to the attacker regardless of the bug due to the ability to avoid critical fails and accumulate more Stealth bonuses than the target's Perception bonuses.

If the check succeeds, the attacker remains undetected and the target begins searching for the source of the attack. For five turns after a successful check, or 30 seconds if not in turn-based mode, the target will have Advantage Advantage on any subsequent Perception checks.

In what may be a bug, failing the check begins combat immediately, even if attacking the target would have otherwise lead to a "you have committed a crime" dialogue instead.

In what is very likely a bug, the raw result (before bonuses) of the Perception roll made by the target or witness often seems to equal the raw result of the subsequent Stealth check made by the attacker. This does not always happen, but happens much more frequently than would be expected by chance alone.

  • This counter-stochastic behaviour is difficult to isolate via in-game testing, since the Perception roll is invisible, and its result is only shown with modifiers already applied: as the Difficulty Class of the Stealth Check made by the attacker.
  • For example, when attacking Helsik from outside her line of sight, the Stealth Check in the combat log will often display a Difficulty Class and raw d20 result (before bonuses) such as: 14 vs. 11, 15 vs. 12, 21 vs. 18, and so on. This is because Helsik has a +3 bonus on Perception rolls from Wisdom, meaning the raw d20 results for her Perception roll and the player's Stealth roll are actually equal in these examples.
  • At this time, this is presumed to be an intermittent bug which often causes the two d20 rolls to have the same result - a failure in the game's randomization logic.

Lines of sight of non-party creatures can be viewed by holding the Show Sneak Cones key; Left Shift by default. They can be manipulated using distractions such as Minor Illusion Minor Illusion or Meow Meow, which compel a creature to turn towards a specific direction and / or walk to another location, creating an opening for a stealth attack.

Invisibility[edit section | visual editor]

Stealth checks are used to maintain Greater Invisibility Greater Invisibility when performing an action while under its effect. The Difficulty Class (DC) for this kind of check begins at 15, then becomes 17, then increases by 1 for each subsequent check.

  • Outside of Honour mode, the DC scales linearly: DC=15+(number of previous successful Stealth checks)
  • In Honour mode, the DC scales quadratically: DC=15+(number of previous successful Stealth checks)2

Actions with the Invisible flag can be performed without this Stealth check. They also do not increase the Stealth check DC of subsequent actions.

Ways to boost or penalize[edit section | visual editor]

Equipment and items
Name Bonus or
Penalty
Notes
 Assassin's Shortsword Advantage
 Dark Justiciar Half-Plate (Rare) Advantage (while obscured)[1]
 Dark Justiciar Half-Plate (Very Rare) Advantage (while obscured)[1]
 Drow Studded Leather Armour +1
 Elegant Studded Leather Advantage
 Elixir of Halfling Luck Advantage All ability checks
 Elixir of Human Versatility Proficiency All skills
 Gloomstrand Shield +1
 Hedge Wanderer Armour +1 All Dexterity ability checks
 Hide Armour +1 +1 All Dexterity ability checks
 Hide Armour +2 +1 All Dexterity ability checks
 Leather Armour +1 +1 All Dexterity ability checks
 Leather Armour +2 +2 +1 to other Dexterity ability checks
 Penumbral Armour +3 (while obscured)
 Resonance Stone Advantage All physical ability checks
 Ring of Shadows +10 (via Pass Without Trace Pass Without Trace)
 Scarlet Leather Armour +1
 Shadeclinger Armour +1
 Shapeshifter's Boon Ring +1d4 All ability checks while shapeshifted/disguised
 Smuggler's Ring +2
 Spidersilk Armour +1
 The Graceful Cloth Advantage All Dexterity ability checks, +2 Dexterity
 Viconia's Priestess Robe Advantage (while obscured)[1]
  1. ↑ 1.0 1.1 1.2 These items are described in-game as providing Advantage Advantage on stealth checks while the wearer is Obscured, but are currently bugged; they always apply their bonus without any obscurity level checks, even if in a Clear Area Clear Area

Disadvantage on Skill Checks[edit section | visual editor]

With the exception of the following items, all Heavy Armour and all variations of Scale Mail and Half Plate Armour provide Disadvantage Disadvantage on Stealth checks.


Actions and spells
Name Bonus or
Penalty
Notes
Ascendant Bite Ascendant Bite -1 (target)
+1 (user)
All ability checks
Aspect of the Wolf Aspect of the Wolf +DEX mod Dexterity modifier of the user
Astral Knowledge: Dexterity Astral Knowledge: Dexterity Proficiency All Dexterity skills
Bardic Inspiration Bardic Inspiration
Combat Inspiration Combat Inspiration
+1d6
+1d8
+1d10
Next ability check
Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus +1d4 All ability checks
Bend Luck: Ability Check Penalty Bend Luck: Ability Check Penalty -1d4 All ability checks
Bestow Curse: Dexterity Disadvantage Bestow Curse: Dexterity Disadvantage Disadvantage All Dexterity ability checks
Blessing of the Trickster Blessing of the Trickster Advantage
Bolstering Magic: Boon Bolstering Magic: Boon +1d4 All ability checks
Cat's Grace Cat's Grace Advantage All Dexterity ability checks
Contagion: Seizure Contagion: Seizure Disadvantage All Dexterity ability checks
Cosmic Omen: Ability Check Cosmic Omen: Ability Check +1d6 All ability checks
Cutting Words Cutting Words -1d6 All ability checks
Guidance Guidance +1d4 All ability checks
Hex (Dexterity) Hex (Dexterity) Disadvantage All Dexterity ability checks
Hide in Plain Sight Hide in Plain Sight +10
Improved Bardic Inspiration Improved Bardic Inspiration +1d12 Next ability check
Knowledge of the Ages: Dexterity Knowledge of the Ages: Dexterity Proficiency All Dexterity skills
Pass Without Trace Pass Without Trace +10
Vampire Bite Vampire Bite -1 (target)
+1 (user)
All ability checks
Other sources
Name Bonus or
Penalty
Notes
Aura of Possibility Aura of Possibility +10 All ability checks
Bliss Spores Bliss Spores +1d6 All ability checks
Blood-draw Sickness Blood-draw Sickness -1 All ability checks
Dark One's Own Luck Dark One's Own Luck +1d10 All ability checks once per short rest
Drunk Drunk Disadvantage All Dexterity ability checks
Jack of All Trades Jack of All Trades Proficiency bonus/2 All skills not proficient in
Off Balance Off Balance Disadvantage All Dexterity ability checks
Remarkable Athlete: Proficiency Remarkable Athlete: Proficiency Proficiency bonus/2 All Strength/Dexterity/Constitution skills not proficient in
Shocked Shocked Disadvantage All Dexterity ability checks
Slightly Drunk Slightly Drunk Disadvantage All Dexterity ability checks