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Gurgon

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Guard Gurgon is an ogre in the Goblin Camp in Act One.

Here has music, beer, dance! You dance too.
Gurgon

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Gurgon stands guard at the main entrance of the Shattered Sanctum.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 8~22
2d8 + 6BludgeoningBludgeoning
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
Damage: 8~22
2d8 + 6BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
SlamSlam (Action)
Damage: 8~22
2d8 + 6BludgeoningBludgeoning
Hit a target and possibly knock it Prone Prone.
TenacityTenacity (Reaction)   –  Gnarled Tree Branch
Damage: 6
When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Damage: 7~10
1d4 + 6BludgeoningBludgeoning
Throws a sharp stone at a foe.