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Gurk
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Warlock Gurk is a goblin stationed in the Goblin Camp in Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Warlock Gurk wanders around the main outdoor area of the Goblin Camp. If the party initiate a conversation, Gurk asks to compare Absolute brands. If the interacting party member does not have a brand, Gurk encourages them to seek out Priestess Gut to get one.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Damage: 5
5Cold
Damage: 1~6

1d6Necrotic
Make your attacks deal an additional 1d6Necrotic damage to the target and give it Disadvantage on an Ability of your choosing.
If the target dies before the spell ends, you can Reapply Hex to a new creature without expending a Spell Slot.
Lacerate () –
Damage: 1~6

1d6Slashing
Slash at your target's vital points to make it Bleed.
Undead and constructs can't bleed.




























