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Gurk

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Warlock Gurk is a goblin stationed in the Goblin Camp in Act One.

“
Hey, can I see yer brand? The priestess gave me one, and I think she did it wrong.
„
— Gurk, asking about the Brand of the Absolute

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Warlock Gurk wanders around the main outdoor area of the Goblin Camp. If the party initiate a conversation, Gurk asks to compare Absolute brands. If the interacting party member does not have a brand, Gurk encourages them to seek out Priestess Gut Priestess Gut to get one.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 5
5Cold⁠Cold (When hit by a melee attack)

Gain 5 temporary hit points 5 temporary hit points and deal 5⁠Cold⁠Cold damage to any creature that hits you with a melee attack.

Damage: 1~10
1d10Force⁠Force

Conjure a beam of crackling energy. Deals 1d10⁠Force⁠Force damage to a target.

Hex Hex (Bonus Action + Level 1 Spell Slot)
Damage: 1~6
1d6Necrotic⁠Necrotic (Per attack from caster)

Make your attacks deal an additional 1d6⁠Necrotic⁠Necrotic damage to the target and give it Disadvantage Disadvantage on an Ability of your choosing.

If the target dies before the spell ends, you can Reapply Hex Reapply Hex to a new creature without expending a Spell Slot.

Main Hand Attack Main Hand Attack (Action)   –  Handaxe
Damage: 1~4
1d4Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Loot[edit section | visual editor]