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Tud

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Warlock Tud is a goblin stationed at the Goblin Camp in Act One.

“
Lookin' at a future True Soul, you are. Boss Ragzlin says I'm next in line!
„
— Tud, boasting to the party

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Tud is a zealot of the Absolute stationed alongside Wasp Wasp and Sluck Sluck near the end of the path leading to the Rosymorn Monastery Trail, which is the overland route to the Shadow-Cursed Lands and Act Two. She claims to be nearing promotion within the cult ranks.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 5
5Cold⁠Cold (When hit by a melee attack)

Gain 5 temporary hit points 5 temporary hit points and deal 5⁠Cold⁠Cold damage to any creature that hits you with a melee attack.

Damage: 1~10
1d10Force⁠Force

Conjure a beam of crackling energy. Deals 1d10⁠Force⁠Force damage to a target.

Hex Hex (Bonus Action + Level 1 Spell Slot)
Damage: 1~6
1d6Necrotic⁠Necrotic (Per attack from caster)

Make your attacks deal an additional 1d6⁠Necrotic⁠Necrotic damage to the target and give it Disadvantage Disadvantage on an Ability of your choosing.

If the target dies before the spell ends, you can Reapply Hex Reapply Hex to a new creature without expending a Spell Slot.

Main Hand Attack Main Hand Attack (Action)   –  Handaxe
Damage: 1~4
1d4Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Loot[edit section | visual editor]

Tactics[edit section | visual editor]

Lighting the nearby  Firewine Barrels creates a large explosion.