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Belub

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Acolyte Belub watches over a group of new Absolutist recruits at Moonrise Towers in Act Two.
The shadows won't harm you, so long as you know your place in the Absolute's design.
Belub, sending pilgrims to certain death

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Belub is in the main hall of Moonrise Towers, observing a group of new Absolutist pilgrims, consisting of FarimornFarimorn, IongIong, NaliraNalira, TaimaTaima, and SulSul. He shows contempt for the pilgrims, and remarks on their lack of skills and usefulness. The party can convince Belub to keep the pilgrims, or tell him to get rid of them.

  • [PERSUASION] They have potential. Great warriors have grown from less. (DC 14)
  • Its not our place to question the Absolute's will.
  • Then get rid of them. The undeserving should be purged.

The first two options causes Belub to send them to the war camp west of Reithwin, after which the pilgrims disappear. Telling Belub to get rid of the pilgrims eventually results in their death.

Defending Moonrise Towers[edit section | visual editor]

If the NightsongNightsong is freed and the Harpers launch their assault on Moonrise Towers, Belub is part of the remaining forces defending Moonrise Towers and moves to the rafters above the ground floor's main hall.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BlessBless (Action + Level 1 Spell Slot)

Bless up to 3 creatures. They gain a +1d4 bonus to Attack rollAttack rolls and Saving throwSaving throws.

Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers
Heal a creature you can touch.
Piercing ShotPiercing Shot (Action)   –  Light Crossbow
Damage: 1~8
1d8PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Ranged AttackRanged Attack (Action)   –  Light Crossbow
Damage: 1~8
1d8PiercingPiercing
Make a ranged attack with your equipped weapon.
Damage: 1~8
1d8RadiantRadiant
Engulf a target in a flame-like radiance.

Loot[edit section | visual editor]