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Belub
Acolyte Belub watches over a group of new Absolutist recruits at Moonrise Towers in Act Two.
Involvement[edit section | visual editor]
Act Two[edit section | visual editor]
Belub is in the main hall of Moonrise Towers, observing a group of new Absolutist pilgrims, consisting of Farimorn, Iong, Nalira, Taima, and Sul. He shows contempt for the pilgrims, and remarks on their lack of skills and usefulness. The party can convince Belub to keep the pilgrims, or tell him to get rid of them.
- They have potential. Great warriors have grown from less. (DC 14)
- Its not our place to question the Absolute's will.
- Then get rid of them. The undeserving should be purged.
The first two options causes Belub to send them to the war camp west of Reithwin, after which the pilgrims disappear. Telling Belub to get rid of the pilgrims eventually results in their death.
Defending Moonrise Towers[edit section | visual editor]
If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Belub is part of the remaining forces defending Moonrise Towers and moves to the rafters above the ground floor's main hall.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]


Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.
Loot[edit section | visual editor]
- (if unused)
































