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Radija

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Radija is a necromancer[1] of the Cult of Myrkul. She is on the first floor of Moonrise Towers in Act Two.
It is not your time yet, blessed one. The rooftop chapel is reserved for the General's private contemplation - save for those he chooses to ascend.
Radija

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Radija is just outside the ornate door which leads to the rooftop. If Ketheric ThormKetheric Thorm is already on the roof, a party member can ask for an audience with him, which she refuses.

Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Sarabayle and the other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating.[2] This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving Ketheric ThormKetheric Thorm, with Kressa BonedaughterKressa Bonedaughter bemoaning the weak servility of the infected she is presented with, and BalthazarBalthazar using the player character's worm-infested status as an expletive.

Radija hints that the Cult of the Absolute goes well beyond mind flayer infections.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 1~8
1d8NecroticNecrotic
Prevent the target from healing until your next turn. The target cannot help DownedDowned characters. An undead target receives DisadvantageDisadvantage on Attack RollAttack Rolls.
Damage: 3~15
1d8 + 1BludgeoningBludgeoning
+ 1d6NecroticNecrotic
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
FireballFireball (Action + Level 3 Spell Slot)
Damage: 8~48
8d6FireFire
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6FireFire damage.
Damage: 6~27
3d8 + 3NecroticNecrotic
Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8NecroticNecrotic damage and birthing a necromite.
Damage: 3~15
1d8 + 1BludgeoningBludgeoning
+ 1d6NecroticNecrotic
Make a melee attack with your equipped weapon.
Misty StepMisty Step (Bonus Action + Level 2 Spell Slot)

Surrounded by silver mist, you teleport to an unoccupied space you can see.

TenacityTenacity (Reaction)   –  Myrkulite Scourge
Damage
When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Damage: 3~6
1d4 + 2WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak GripWeak Grip.

Creatures without weapons can't have Weak Grip.

Tactician[edit section | visual editor]

ShieldShield (Reaction + Level 1 Spell Slot)

When you are about to be hit by an enemy, use your Reaction to increase your Armour ClassArmour Class by 5. You also take no damage from Magic MissileMagic Missile. These effects last until the start of your next turn.

Tactics[edit section | visual editor]

Radija is a wizard who is joined by the NecromiteNecromites. She usually casts FireballFireball and uses her Bonus Action to create another necromite with Incubate DeathIncubate Death.

Loot[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. Despite being named as necromancers at several points, all Mistresses of Souls are Evocation Wizards.
  2. When a party member talks to Radija, if they pass a DC 14 Wisdom Check DC 14 Wisdom Check or try to link with her own parasite, it is revealed that she does not have one and that she (along with Kressa Bonedaughter) views party members with scorn for being unwitting infected tools.

External links[edit section | visual editor]