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Rylveth

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Zealot Rylveth is stationed in the study behind the Moonrise Towers throne room in Act Two.
I swore myself to Lolth for years. But she never let me sack a city.

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Moonrise Towers[edit section | visual editor]

Rylveth is in the Moonrise Towers throne room, standing guard over the trial presided by Ketheric ThormKetheric Thorm. During the trial, DrennDrenn shoves Rylveth aside, takes her Halberd and throws it at Ketheric, impaling him against the throne. When the trial ends, Rylveth moves to the study behind the throne room alongside Adept MolaAdept Mola. She shows cocky disappointment that the Cult of the Absolute does not suffer from infighting and intrigue.[1]

Defending Moonrise Towers[edit section | visual editor]

If the NightsongNightsong is freed and the Harpers launch their assault on Moonrise Towers, Rylveth is killed during the subsequent battle. Her corpse is at the bottom of the stairs of the main door, at X: -147 Y: -132.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Branding SmiteBranding Smite (Action + Bonus Action + Level 2 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6RadiantRadiant
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning InvisibleInvisible.
CleaveCleave (Action)   –  Halberd
Damage
1/2 Normal weapon damage
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Hamstring ShotHamstring Shot (Action)   –  Shortbow
Damage: 1~6
1d6PiercingPiercing
Shoot an enemy in the thigh and possibly reduce their movement speed by 50%.
LacerateLacerate (Action)   –  Halberd
Damage: 5~14
1d10 + 4SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Healing
4 × (Paladin level)HealingHealing
Imbue your hands with divine power to heal an ally.
Healing
2 × (Paladin level)HealingHealing
Imbue your hands with divine power to heal an ally.
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 5~14
1d10 + 4SlashingSlashing
Make a melee attack with your equipped weapon.
Ranged AttackRanged Attack (Action)   –  Shortbow
Damage: 1~6
1d6PiercingPiercing
Make a ranged attack with your equipped weapon.
Rush AttackRush Attack (Action)   –  Halberd
Damage: 5~8
1d4 + 4PiercingPiercing
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.
Thunderous SmiteThunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6ThunderThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them ProneProne.

Tactician only[edit section | visual editor]

Abjure EnemyAbjure Enemy (Action + Channel Oath Charge)

FrightenFrighten an enemy. They have DisadvantageDisadvantage on ability checks and Attack RollAttack Rolls, and they cannot move.

Fiends and undead have DisadvantageDisadvantage on this Saving Throw.

Loot[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. "No feuding under this roof, True Soul. We're all one under the Absolute - more's the pity."