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Rylveth

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Zealot Rylveth is stationed in the study behind the Moonrise Towers throne room in Act Two.

“
I swore myself to Lolth for years. But she never let me sack a city.
„

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Moonrise Towers[edit section | visual editor]

Rylveth is in the Moonrise Towers throne room, standing guard over the trial presided by Ketheric Thorm Ketheric Thorm. During the trial, Drenn Drenn shoves Rylveth aside, takes her  Halberd and throws it at Ketheric, impaling him against the throne. When the trial ends, Rylveth moves to the study behind the throne room alongside Adept Mola Adept Mola. She shows cocky disappointment that the Cult of the Absolute does not suffer from infighting and intrigue.[1]

Defending Moonrise Towers[edit section | visual editor]

If the Nightsong Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Rylveth is killed during the subsequent battle. Her corpse is at the bottom of the stairs of the main door, at X: -147 Y: -132.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Branding Smite Branding Smite (Action + Bonus Action + Level 2 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Radiant⁠Radiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

Healing
4 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Healing
2 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Main Hand Attack Main Hand Attack (Action)   –  Halberd
Damage: 5~14
1d10 + 4Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Ranged Attack Ranged Attack (Action)   –  Shortbow
Damage: 1~6
1d6Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Thunderous Smite Thunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Thunder⁠Thunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them Prone Prone.

Tactician only[edit section | visual editor]

Abjure Enemy Abjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They have Disadvantage Disadvantage on ability checks and Attack Roll Attack Rolls, and they cannot move.

Fiends and undead have Disadvantage Disadvantage on this Saving Throw.

Loot[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. ↑ "No feuding under this roof, True Soul. We're all one under the Absolute - more's the pity."