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Klen

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Zealot Klen patrols the off-limits area of the first floor in Moonrise Towers in Act Two.

“
Disciples may enter. All others are to be culled, by the General's decree.
„
— Klen

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Moonrise Towers[edit section | visual editor]

Klen is on the first floor of Moonrise Towers, where he patrols the off-limits area connecting all the different first floor rooms. If he is still alive, intruding in the area causes Marcus Marcus to intervene in the party's favour. Otherwise Klen engages in trespassing dialogue.

[1]
  • [DECEPTION] Disciple Z'rell sent me with urgent news for the General. (DC 10)
  • [INTIMIDATION] I work for the General. Perhaps he should hear of your insolence. (DC 10)
  • [ILLITHID] Commune with your parasite, plant a thought: 'This one is a disciple.'
  • Attack.

Defending Moonrise Towers[edit section | visual editor]

If the Nightsong Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Klen is killed during the subsequent battle. His corpse is next to the staircase leading into Moonrise Towers, at X: -159 Y: -137.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Branding Smite Branding Smite (Action + Bonus Action + Level 2 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Radiant⁠Radiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

Healing
4 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Healing
2 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Main Hand Attack Main Hand Attack (Action)   –  Halberd
Damage: 5~14
1d10 + 4Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Ranged Attack Ranged Attack (Action)   –  Shortbow
Damage: 1~6
1d6Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Throw Throw (Action)   –  Caustic Bulb
Damage
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Thunderous Smite Thunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6Thunder⁠Thunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them Prone Prone.

Tactician only[edit section | visual editor]

Abjure Enemy Abjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They have Disadvantage Disadvantage on ability checks and Attack Roll Attack Rolls, and they cannot move.

Fiends and undead have Disadvantage Disadvantage on this Saving Throw.

Loot[edit section | visual editor]

Notes and references[edit section | visual editor]