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Willinx Jindlebee

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Willinx Jindlebee is a necromancer[1] of the Cult of Myrkul found in Act Two. She appears in the Moonrise Towers Prison after the party launch the assault on the cult⁠the assault on the cult.

Involvement[edit section | visual editor]

Willinx is always hostile when met. Along with her allied necromancers Duckie Verish Duckie Verish and Sarabayle Sarabayle, she flanks the army of undead which confronts all trespassers into the prison.

Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Sarabayle and the other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating.[2] This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving Ketheric Thorm Ketheric Thorm, with Kressa Bonedaughter Kressa Bonedaughter bemoaning the weak servility of the infected she's presented with, and Balthazar Balthazar using the player character's worm-infested status as an expletive.

Winning the battle gains A Bone To Pick⁠A Bone To Pick for party members with the Soldier Soldier background.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 1~8
1d8Necrotic⁠Necrotic

Prevent the target from healing until your next turn. The target cannot help Downed Downed characters. An undead target receives Disadvantage Disadvantage on Attack Roll Attack Rolls.

Fireball Fireball (Action + Level 3 Spell Slot)
Damage: 8~48
8d6Fire⁠Fire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6⁠Fire⁠Fire damage.

Damage: 6~27
3d8 + 3Necrotic⁠Necrotic

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8⁠Necrotic⁠Necrotic damage and birthing a necromite.

Damage: 3~15
1d8 + 1Bludgeoning⁠Bludgeoning
+ 1d6Necrotic⁠Necrotic

Make a melee attack with your equipped weapon.

Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Tactician[edit section | visual editor]

Shield Shield (Reaction + Level 1 Spell Slot)

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.

Loot[edit section | visual editor]

Allies[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. ↑ Despite being named as necromancers at several points, all Mistresses of Souls are Evocation Wizards.
  2. ↑ When a party member talks to Radija, if they pass an Insight check or try to link with her own parasite, it is revealed that she does not have one and that she (along with Kressa Bonedaughter) views party members with scorn for being unwitting infected tools.