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Ghulen

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Adept Ghulen guards the stairs leading up to the ground floor's main hall of Moonrise Towers Prison in Act Two.
Cover your nose by the cells. Those gnomes smell like labour.
Ghulen

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Moonrise Towers[edit section | visual editor]

Ghulen can be encountered in Moonrise Towers Prison, immediately after descending from the ground floor or a few steps away from the docks entrance. He stands by the stairs which lead up to the ground floor. If a party member speaks with Ghulen, he complains about the prisoners' incessant cries and screaming, as well as the smell of the gnomes.

Minthara's escape[edit section | visual editor]
Main article: Decide Minthara's Fate

If MintharaMinthara is saved from JasinJasin and Sumera'sSumera's torture and escorted out, Ghulen usually is the first Absolutist the party encounter upon leaving the area. If they seek to avoid conflict, he must be convinced to let Minthara go.

Defending Moonrise Towers[edit section | visual editor]

If the NightsongNightsong is freed and the Harpers launch their assault on Moonrise Towers, Ghulen is killed during the subsequent battle in a Harper flanking attack from the docks entrance. His corpse remains next to the stairs leading up to the ground floor, exactly where he stood previously.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Command: FleeCommand: Flee (Action + Level 1 Spell Slot)

Command a creature to flee from you on its turn and do nothing else.

Death WardDeath Ward (Action + Level 4 Spell Slot)

Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.

Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.

Guiding BoltGuiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24
4d6RadiantRadiant
The next attack roll against this target has AdvantageAdvantage.
Damage: 4~24
2d6ColdCold
+ 2d6AcidAcid

Creatures within this black sphere are BlindedBlinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6ColdCold damage. Creatures ending their turn in the area possibly take 2d6AcidAcid damage.

The area is Difficult TerrainDifficult Terrain.

Damage: 2~7
1d6 + 1BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Damage: 1~8
1d8RadiantRadiant
Engulf a target in a flame-like radiance.
ToppleTopple (Action)   –  Quarterstaff
Damage: 1~4
Swipe at a creature to knock it ProneProne.

Loot[edit section | visual editor]